Hey! Looking better, but you're still not quite doing all the steps. I was also going to mention the small, medium, large principle but it has been excellently explained above. Instead I searched on polycount for similar threads to yours and found some interesting links where you can see how other artists approached their…
I'm so glad this concept was chosen. This is my first time on the monthly noob challenge, so hello all! I'm going to try to go for some really stylized sculpting in ZBrush. Here's my rough block-out in maya: And here's my photoshop breakdown, highlighting modular geometry and noting down the unique items (quite a few!).…
really coming out well! as far as the edge hardness question, definitely err on the side of softer. it looks weird while working on the HP, but as a baked asset it's really going to make a big difference in making sure all the parts read from a distance as well as they can. earthquake/racer445 talk a lot about handling…
I realize you finished this model a month ago, but since others have chimed in already, I thought I'd give my two cents: I realize this is somewhat stylized from your texturing style, but your proportions are a little off. The hips are nearly as wide as the girl's shoulders. This is making her look older than she really…
Looking awesome so far! I think Ashen's art style focuses more of the detail and stylisation on its materials. I think it could be cool to move away from the flat colour and try some stylised textures with some surface detail on the wood, overall making the cart look more worn and broken. Sort of more in-line with how the…
It looks ok but its hard to comment on it because the slightly stylised nature of it. Also, i dont know what a hamon is and im guessing there are many others like me. The whole render doesnt look PBR but again it might be the fact that the style is not uber realistic. If i had to guess then i'd say this is rendered in…
This is coming together really well. Something that might be worth consideration once you come to add the shelving in the background and some smaller details are Bellarmines They're very old ceramic alcohol jugs originally from Germany. Each one features a stylised face of Cardinal Bellarmine - an unpopular fellow with the…
Hey guys, I used to post here long time ago, and the idea of having a sketchbook where I can post my works (even if 1 person sees it) is very intriguing in terms of tracking my progress. I decided to focus more on becoming a good character artist, so this is where I'm coming from with my posts. Hopefully in the future I…
Hello all, I'm in the pre-production stage for an indie strategy game (4X-lite might be a good way to describe it). I need 3D characters in the style of units from Civilization games: stylized, top-down, low-poly without looking blocky, with just enough detail to communicate their roles. Ideally the characters would be…
Retopo and unwrap complete! (Minus the dagger, because I got fed up of it at that point and they should be nice and quick to do on their own texture sheet) Just playing around with a colour palette right now. Rather than blacks/greys I want to keep the colours dark without losing saturation in the blue/purple spectrum.…