Used Angle and Area weighted normals in Maya 2014+, results are pretty good without any tinkering (compared to Unweighted anyway), but in some cases we still used some scripts to align the normals to look best, mostly on cases where you had a beveled edge with only 2 segments (like a thin polygon strip). Also used them in…
thanks everyone for all the kind words obviously you're right about the feathers, ive kind of rushed it out there and wanted to get done with it as fun as painting feathers at 1024 is.... u know.. the joust project has indeed come to a slowdown, with many of the team members becoming too busy with work. i myself am not…
Pior: In discussing the new cintiq on the cgtalk forums I was informed about this model: http://www.gateway.com/systems/product/529666090.php The interesting thing about the gateway c-140 is that you can configure it with an actual graphics card, as opposed to the integrated graphics chipsets that a lot of them come with -…
Baking shadows on static objects is a multi-part test to get quality results. And generally speaking, the results that look the absolute best would never be actually used in a game setting due to budgets. (Depending on the circumstances, of course.) However, it doesn't mean you can't do it for portfolio / beauty renders if…
Hmmmm... 2028 Seems a bit much for the kind of detail you are getting in that model. We'd be able to more accurately critique the model with a flat-shaded and or edged view. (to better see the polygon distribution) The detailing on the texture looks quite good. I would look into adding a bit more color variation into the…
The biggest issuse I'm seeing right now is noise, both in your textures and your normals. - There's an almost uniform strong bump all over everything and the scale of the bump is too large. -Also, the normals are too soft in a lot of areas, the edges of some of the bricks and sculpted accents would be sharp even being…
Hello, I'd gladly join a cool project as either a 3D artist or Unity Developer. I'm not looking for paid opportunity however what is really important to me is adequate scale of the project - I'm not looking for neither something so boasted that won't be finished in a decade nor for something so small that I could finish on…
Hello Polycount. There is going to be a lot of "my firsts" here in this post so please bear with me. My first UT map! Decided to post my first "finished" iteration of a map that I've been working on. This started as a fun project and over time changed into something that I personally would like to pursue in the future. Am…
This is my Illustration entry for the Riot Art Contest. I always wanted to paint Katarina so I figured I'd use this contest as my 'just do it already'. ;) I'm seeing an astounding amount of great artwork on here! Good luck to everyone entering. References http://www.artstation.com/artwork/league-of-legends-katarina…
So I started in on modeling and texturing a pair of axes for beastmaster. I wanted to incorporate some sort of branch situation, as it seemed more consistent with his lore that his weapons would be very rough-hewn and rugged. This is a render from blender with diffuse only. I made it in at 224 tris per axe, which is the…