Total noob here. I recently started 3d modelling and I love it. Its freaking amazing. My goal will be to get as close as possible to proffesional level stuff. I will post WIP and what i learned through each step. All feedback is more than welcome, especially on my Notes (since I could have gotten the wrong idea and i dont…
Well it's October already, no better time to start this thread :) This low poly environment is one of two final projects for my semester I'll be posting here. I'm hoping to replace some older hand painted pieces to avoid an over stylized portfolio. I'm pretty confident in my hand painting, I just need to push my color…
Hello, everyone. It's been a while since i've posted anything on here so I decided to show ya'll what i've been working on the past few weeks. This is a game model i'm putting together for my portfolio; it's a Dynasty Warriors inspired character, borrowing the facial characteristics of my lovely friend. She has roughly…
You should look for a more mutually beneficial relationship. There is at least a few industry veterans who now host discord learning communities aimed at helping people just like you. Usually they cost very cheap (like the price of coffee once a month), so I think that is a good way to help them help you. I'd drop some…
First of all, really nice level right now... looks good (Y) Secondly, the crits haha... - There's an obvious dot repeating across your bare white & orange texture... quick fix just scrub if off.. it's tiling across the top two panels connected to your ceiling. - the way the paint text scraped from the floor isn't…
It's one million polys because edge loops add up, I don't know, it's a complex object and the leg is about 1/3 as large as the main body, it's not like a super small leg. And if I model the way I just said it takes about two more seconds on the small details and my computer won't lag, unless I had quad chamfer it would be…
Like Dave was saying, it is getting there and starting to look more feminine. I agree that you need to drop down a subdvision level or two and try to get the most you possibly can from each level before moving onto the next and not worry about the polypaint until the sculpting is done. I did a quick paint over to try and…
@wirrexx, Here you are sir. Now keep in mind, these may not be deal breakers and are probably just me being nitpicky over things others wouldn't pay two hoots over. I've been having some trouble with deciding how to go about modeling this and have been switching back and forth between Mesh OPs on one model, and Sub-D on…
[QUOTE=haiddasalami;1374985]@$!nz: Have you update Maya FBX plugin?[/QUOTE] Seems you are right:gsokol Yea just now for Maya 2012 and Max 2011, I am going to try import/export from Max 2012, but doubt anything will come of It. I tried these two and exports from Max go in fine to Maya but Maya to Max is a no, no, the meshes…
Thanks Eric, Yep, agreed, a whispy little trail will help. Currently I have two POD weapons working, the rapid fire blaster type (which is projectiles still, not an energy weapon) and then that hi-powered explosive launcher that hurls a hi explosive projectile out. The player won't be able to arm too many of those - i'm…