It’s good you mentioned this specific example. Objects can be setup to share UV space specifically so they can reuse the same material. This optimizes the rendering speed, by reducing draw calls. However, anything using transparency is usually separated from things without, and uses a dedicated material. This is because…
Ah I found it.. for whatever reason you have to enable nodes by clicking "use Node" why would you have to enable nodes when that is all the node editor is used for. weird but okay
So I've been applying for some concept art type positions for some time and on more than one occasion studios respond and immediately assign you an art test to do for them (with a deadline) without confirming with you first if 1. you are willing and 2. when is the best time for you to start the test. Personally I find it…
Before you worry about how you're going to build it I would say you need to go further into what you're building. This looks more like a design greybox than an art blockout at the moment I'd suggest you work a section of your blockout up to the level of detail you want in the final piece - without that you're not going to…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
Thank you for taking time out of your day to review my portfolio. I am open to doing TV and advertising as I've heard that those are more stable than doing AAA game studios or movies. At this point I would really want something where I'm not having to hop around from studio to studio every 1 to 2 years. When you said…
You Can't Take It With You was a dungeon crawler that didn't quite make it out of the planning phases. It's big twist was an emphasis on generational dungeon crawling, where you go down once, collect as much cash as you can and then leave forever. The next person down is actually your son or daughter caught in the same…
The best bet is to make your skills like a T, mostly broad and a little depth, and then go deep in one particular area. Many places will choose those with greater width, than those who only know one thing well but not much else. We want people who can pivot. It's too early to specialize IMHO. Dive into multiple topics,…