Hi. I started this environment as a learning project. I never done any medieval environments before, so I started with one room. Software used: Blender, UDK, Photoshop, XNormal, nDo. Here are some references I gathered. I started from blocking out base form with BSP brushes. Then I made highpoly models for tiles. Also I…
Just finished an animation based on the locker room segment from the congratulationspodcast https://www.youtube.com/watch?v=oZnmbBgRL3Y&feature=youtu.be
Hey all, TravelingAnvil and I will be teaming up for this project. We will be working on making a futuristic representation of Blackbeard's Planning/Captain Quarters. We will update soon with reference photos along with room and throne plans.
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Hi! I'm looking for feedback on my server room environment created in Unreal Engine 4 that can help me improve as both an artist. Anything you can think of is appreciative! :)
Hi all! I am currently working on this scene following a Udemy tutorial 'Model and Texture a Stylized Dungeon for Games' by 3dmotive. This one is more of a throne room dungeon-esque scene. Ref: Concept sketch: And here is where I am at now, modeled out and ready to be worked on in zbrush:
Hi there! My idea is a room or whats left of a palace on top of a mountain. The theme of the place is something similar to a Buddhist of some sort. I will however take my liberties with decoration. I will ad more detail to the story of the place as I go. Some thumbnail ideas, texture and references
I wanted to do a throne room similar to Chronicles of Riddick/ Pitch Black with a pinch of Gears of War style thrown in. Will be posting mood board soon. Software: Maya Substance Designer UE4 Zbrush Photoshop
Yeah someone else told me me the same thing. I need to make the shingles t hinner. So I'm going to go ahead with the high res shingled roof, then reopologize it as one whole roof. HOpefully it comes out ok. I"m a little confused, on what you mean by redunant polies. Mostly because isnt that what i'll be doing when i make a…