Home Allegorithmic's 'the THRONE ROOM'

THRONE ROOM – Captain's Rule – Ssjtroll and TravelingAnvil

polycounter lvl 8
Offline / Send Message
Ssjtroll polycounter lvl 8
Hey all,

TravelingAnvil and I will be teaming up for this project. We will be working on making a futuristic representation of Blackbeard's Planning/Captain Quarters. We will update soon with reference photos along with room and throne plans.

Replies

  • TravelingAnvil
    Offline / Send Message
    TravelingAnvil polycounter lvl 2
    Yes, yes indeed.
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    So we started with a block out and some scribbles and more blocking out. Here are some progress shots of scribbles and rough block outs.

    20150121_223910-1.jpg

    This one was just a quick layout that we could scribble on over lunch break.

    LayoutMashup_001.jpg
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    Progress post, after more scribbles we have come up with the basic design and layout. Time to move on to making assets.
    LayoutMashup_002.jpg
  • Jesse Walsh
    Offline / Send Message
    Jesse Walsh polycounter lvl 7
    Cool idea! Maybe rethink your blockout a little though. On ships and spaceships space is at a premium, so there are rarely flat side walls, especially in bigger rooms like this. Right now your blockout looks more like the interior of a pirate themed building than a vessel.
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    Thanks the the critique, it was something we missed. Here is some updated shots of the block out.
    LayoutMashup_003.jpg
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    Yeah progress has been slow, because work has gotten crazy. Anyway here is my first go around with Substance Designer. Any critique is welcome.

    Wood_Basic_01.jpg
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    Ok so have been failing miserably at updating the posts. Here is a big update. Everything is still in progress and the materials are on things to try them in UE4 with the master material. I will nudge TravelingAnvil tomorrow to update with specifics on his work.

    Any who, I have been working on getting a gold coins Substance.
    Gold_Coins.jpg

    Gold_coins_tree.JPG

    Besides that the room is coming together with the props and throne have not started working with lighting yet, just working lights that are still in there now.
    Room_Progress_001.JPG

    Room_Progress_002.JPG
  • TravelingAnvil
    Offline / Send Message
    TravelingAnvil polycounter lvl 2
    So we have been filling out the space and planning our final shots. The next three are close approximations of our planned finals.

    Shot_1_zpsjixdtcaa.pngShot_3_zpsmbn0ouso.pngShot_2_zpsqd4ezl8j.png
  • TravelingAnvil
    Offline / Send Message
    TravelingAnvil polycounter lvl 2
    These are just some shots to give you a little better idea of the space. Cabin_3_zps66gonlhh.pngCabin_4_zpsbdvfblkh.pngCabin_5_zpswewbdsgo.pngCabin_2_zpsz2dgiqpu.png
  • TravelingAnvil
    Offline / Send Message
    TravelingAnvil polycounter lvl 2
    A little update, our assets are in ue4 in the above images and we are currently texturing away madly. We still have some asset tweaks to go. Hope you like what you see. As always it is never too late for critique. Feel free to lay it on.
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    Told myself I had 3 hours to figure out Substance Painter or I had to texture the way I am used to, because of the time crunch we are on. Well I will be doing little work in Photoshop from now on, thats for sure.

    Screen shots from my first ventures in Substance Painter.

    Globe_Painter.JPG


    Thone_Chair_Painter.JPG
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    So things are happening.

    So we have started the mad texturing. Lucky with Substance Painter, it has been going pretty darn quick.

    Screenshot_001.JPG

    Screenshot_002.JPG

    tumblr_nk306n7L7o1qdjpm4o1_500.gif
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    Just some quick shots on progress. As well a video that quickly shows a Master Material that I made for this project.

    [ame="

    UE4_Master_Material.JPG

    Screenshot_003.JPG

    Screenshot_005.JPG

    Screenshot_004.JPG


    Some more shots of assets in Painter.

    Table_Painter.JPG

    Telescope_Bot_Painter.JPG

    (edit)- Adding the video correctly
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    Also I can not get a YouTube video embedded, cause I am dumb. So there be a Vimeo video
  • Ssjtroll
    Offline / Send Message
    Ssjtroll polycounter lvl 8
    OOOH YEA!

    "Captains Rule"

    Members: SSJTroll and TravelingAnvil

    Software : Maya, 3dcoat, Substance Designer, Substance Painter, and Unreal Engine 4.

    Concept
    Our goal was to create a fresh twist on a traditional pirate theme. We started with the idea of Blackbeard's cabin being his throne room and imagined it in the far future. Our rule was 70% traditional 30% futuristic. With this in mind we created an environment that mixes the utility and seedy nature of a pirates life with the opulence of years of successful thievery.

    Process
    Our process started in Maya where we blocked out our major forms. From there we iterated on that block out several times painting over renders and refining our concept. Once we were satisfied with our layout we began refining individual assets to a higher level. SSJTroll created our wood floor and gold coin textures using substance designer from the ground up.We used Substance Designer to created curvature and ambient occlusion maps that we used in Substance Painter where we textured our assets to completion. Exporting assets out of Maya and texture maps out of Substance painter we assembled our space in Unreal Engine 4 where we applied textures using our master material, assembled lighting, and applied post effects.

    Working thread: http://www.polycount.com/forum/showthread.php?p=2274433#post2274433

    Edit: Blogspot compressed the screen caps out to 1600x900 replaced them with the ones I uploaded to Imgur

    Throne_TurnIn.png

    vK74TDf.jpg

    hexL8Ez.jpg

    cMInB1l.jpg
  • CRASHANGEL
    Hi, Very Cool You Master Material...

    you could post a Print Blue Print with visible nodes?

    Ssjtroll wrote: »
    Just some quick shots on progress. As well a video that quickly shows a Master Material that I made for this project.

    https://www.youtube.com/watch?v=kedzTeuDFRg

    UE4_Master_Material.JPG

    Screenshot_003.JPG

    Screenshot_005.JPG

    Screenshot_004.JPG


    Some more shots of assets in Painter.

    Table_Painter.JPG

    Telescope_Bot_Painter.JPG

    (edit)- Adding the video correctly
  • CRASHANGEL
    Very Cool you Master Material....

    you could post a Print Blue Print with visible nodes?
Sign In or Register to comment.