hey, guys, my Zbrush Spotlight texture alpha is painting something else and not following the way it projected, I can't seem to solve it, yesterday it was fine, but today when I reopened it to paint again this happened
Hey, I'm trying to improve my skills in hand painted textures ! Pelase comments are welcome! My idea is create a set of elements for dungeons creation. Thanks !
I am working on a portfolio for a job doing art at Wizards of the Coast and I really need some painting help, any suggestions for this head/face so far?
How do you guys vertex paint, and transfer it to lods with different vert counts, inside UE4? Is this a valid technique, or should I be looking at another approach? Cheers
Had this issue for the last while, and ive tried everything i could find to fix it. Im painting a 4096 texture but it keeps just doing this.... any suggestions?