Sup people just wanted to post my first gun model for this class project. Modeling it in Modo. I should have posted progress pics but it's to late now. Let me know what you think please. The handle still needs some work but I will keep plugging away. Thanks in advance for your input.
I am creating a new character and I was wondering if it is recommended to model the eye lids open or closed. I would think modelling the eye lids closed would be recommended as the generated maps would not be stretched when baking and after you can rig your eyes in the open position. Some feedback on this would be great.…
Hi Everyone :) I'm currently working on creating a base mesh for my first attempt at character modelling. The model is designed to be of realistic human proportion so that I can practice sculpting some accurate anatomy! I would really appreciate ANY feedback on how to improve what I have done so far...
Not sure if my search foo is weak but does anyone know where to buy horse anatomy models, I looked on a tonne of sites and these were the only two I could really find... https://3dexport.com/3dmodel-horse-anatomy-27842.htm https://www.turbosquid.com/3d-models/3d-horse-anatomy/613232 thanks in advance.
Hello, I want to model an object in 3ds max that has some cloth in it. In blender I had a solution for this. There I would use the cloth simulation, stop it at a point where I liked it and use it. How do you guys model cloth? all the knits etc? Is there a more or less easy way to do it? Thanks for help!
Hi! I'm participating in ArenaNet's call for interns and have reached a point where I'm not sure what else to do to better this model before I turn it into a game-ready model. Any feedback would be wonderful! Concept Art: [ing]http://www.polycount.com/forum/attachment.php?attachmentid=3021&d=1315193965[/img] Thanks!
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I have been making 3D models for about 5 months now and I've mainly focused on making low to medium poly models for a low poly video game mod. I've really enjoyed making 3D models I want to become more serious about it and make higher poly and more detailed models. I want to peruse 3d modeling as a career. Here are some of…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…