so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…
I’m struggling with exporting my highres polypainted in Zbrush model to Substance Painter. Of course I could do it in Maya or Max by just selecting needed polygons and assigning different material IDs on them, but with millions of polys in a scene it's a pain to select millions of polygons and assign IDs on them. So I…
Sorry mistake on my part, the masks are flipped. Top one is mask 2 and the bottom is mask one. As for the saving tga files, the normal map is handplane's worldspace map and I set the normal map exported to tga directly (On handplane it says 8 bit). The rest should be 32 bit. About the masks needing 100% white somewhere,…
Hello everyone. My name is Melvin Rodriguez. This is my first post here, even though I've been stalking the Forums for years now. Anyway, this thread is about our, me and my friend Daniel Roman's, second submission on the TF2 Steam Workshop, he designed it and took care of the graphic art and I did all the 3D Work. We are…
Curious to hear from other TurboSquid contributors here. Do you still sell there, and if so, what's your experience been with the Contributor Fund, the program where they license contributor assets for AI training? Honestly, when it was first announced it seemed like a pretty good deal. Sooner or later someone's going to…
See the CHALLENGES menu at the top. Could we have more of these? Sure. I welcome anyone to go ahead and start one! I think Pinkfox didn't ask for permission to start the Bimonthly, they just got it going, and they keep maintaining it, and it's awesome. I welcome more of these, if someone is interested in stepping up to…
I'm late to the party, as always -but since you asked for it, here's my two cents :) The biggest issue I think comes not necessarily from the scene composition or the assets, but more the believability of the scene; I'm no architect, but I do find it hard to believe that the third floor of the structure can in any way hold…
Ben Apuna, Goraaz: Thanks for the crit. I've changed the goblin's spec map as you suggested, and added a subtle AO in the diffuse. I still don't think there's enough variation, but it doesn't seem to change much even when I make the map high contrast. I've attached the new images as well as the diffuse and specular maps.…
The idea of Owloocucu was firstly the staff. I wanted to create something fun and a bit silly. I started this a while ago and have now decided to show what I've been trying to do. The project has expanded and I am now planning to include a character even though I am not character artist its more to complete the overall…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…