Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible- Can model low poly environments, and light them using baked lighting in UE4- Can…
Hey guys here's an update. Been busy the past few days working on my commercial game so I havent had much time to work on this. However just in the past two days, off and on, I've managed to create my first ever speedtree, you can tell its noobish and totally temporary. I've managed to almost completely overhaul the spiral…
Sandbag: Mike never said we crunch for the hell of it, I never said we crunch for the hell of it. When we DO crunch, because we need to meet an aggressive deadline we have a policy in place to ensure people don't work past a certain time at night. We don't even need to come in to the office until 1.30pm, we just have to do…
Nice! I like the color palette. You might want to separate out the large tiled textures, like the brick, into its own dedicated sheet texture, so you can reduce tiling artifacts. You could also add a second wall texture and mix it with the brick (using vertex color or noise) to reduce repetition. The columns have a bit of…
You probably seen all these already but to bunch a topic together with link and info i feel works great when people in the "future" search this matter out: Artstation: click numbers# 1. guide 2. likeness search tutorials youtube: 1 in-depth 2. lots here The 1st linked guide is what i really wanted to share i remember this…
Apparently the studio making it is Blur... Wasn't that the one behind Deadpool? And a whole bunch of other great films? What happened? Even ILM is involved?! But the trailer looks so horrible? I did like Jim Carey though he seems great in that role. From wiki: The visual effects are provided by Industrial Light &…
I immediately recognized it as Johnny Depp, most likely from the cheekbones and mouth. The easiest way for us (and you) to suggest changes is by providing reference, a front shot, profile, 3/4, and then lining up your sculpt to match the angles. That will make comparing the likeness much more accurate. Not only will…
Ha those are some awesome suggestions Mark :) Good ideas and they all made me laugh. Also Erich, California wont have a Tsunami like Japan did. The reason for this is the San Andreas fault line (where earth quakes happen) is inland for us. With Japan the fault was underwater. This is what caused the tsunami. Since the…
I've been working on this on my downtime. However I think I'm in a tweaking loop where I can't seem to get the likeness and am spending way to much time. Hopefully a fresh set of eyes will help me out. I want to match the refrence images, but each time I do in one view it doesnt' line up with another. I often forget the…
http://news.nationalgeographic.com/news/2009/05/090519-missing-link-found.html interesting to see the characteristics lined up with this app : http://ngm.nationalgeographic.com/2005/04/flores-hominids/map-interactive , choose skull comparison. u proly know this, but thought it would be worth to post.