ok so I want to achieve this UDK viewport perspective but my ingame perspective is off from my viewport. I wasn't expecting this until I tried playing in game mode. Also there's an odd line coming from my landscape ground. My textures are tiled and this does not happen anywhere else with the same texture but it does happen…
non, this is Not C4D R14 , so I did not use the new sculpt tool .:poly127: What I wanna show it's just that already the C4D R 12 support nicely 2 milions poly without a crash. In a case of my Landscape I use C4D R12 only for very simple work as a magnet (put in a place my rocks), symetrie ( to get an out area ), UV EDITOR…
More options to choose from is always good! Would love if it had realistic erosion capabilities like GeoGlyph for World Machine out of the box without need for an extra 300$ plugin. Also ability to create concave rocks and export them as hipoly mesh instead of heightmap. Terragen has this feature to export geometry for…
Just what I needed to see, as always your environments especially help some things click for me. One thing I'd like to see, not that what you paint should in any way be governed by my recommendations, is some more architecture implemented into your landscapes. You've got some basic cityscape type buildings, and then you've…
You mean UVW mapping or landscape mapping? I use 3dsmax 7 dissplace maps. I get a Plane or low scaled cube with about 1000,2000 faces and apply dissplace modifier. Next I open Photoshop or Painter or paintshop pro or whatever program you have and I Pick only black to white colors. I Draw the basic outline of the landscape…
Only 2 days left but I'm more or less happy with the results so far.I only need to work a bit on the environment,in special on a blending material between the meshes and the landscape and to fix shadows.I think I will have time for that.Anyways,the first shot is how the final image will probably look and I've also attached…
Sup all! A bunch of stuff this time! I'm dumping my old perspective studies here, which are done along with Loomis' Successful Drawing book. It's not very exciting, yeah, I'm mostly uploading it for archiving purposes. Next are some digi landscape studies! Haven't touched my wacom in ages lol, so this was pretty fun.…
Yup this is the issue even present in UDK demo map, umm forgot the name, but you know the new demo video that came with UDK where it shows plants and ruined ancient buildings, ah its called UDK day and night map i think :D . Seems like UDK dont like perpendicular lights on meshes, you will always get this issue. I have…
Your role will be to craft the game environment, with a focus on creating explorer bases, tribal villages and geographical points of interest. You will use strong composition and layout skills to create interesting and immersive areas for players to explore, balancing the need for photorealstic visuals with gameplay…
We have the heightmap ready but we need it populated and laid out for our epic adventure. Unfortunately Covid has affected our map developer and as such we are in need of someone to take on that spot. Majority of assets are ready to be thrown in and organized but landscape will probably still need some work. Style:…