Hello! I want to know what you guys think! For some context, this is set in a forest in a parallel universe ;) Anyways, with this project my goal was to make an environment with already-made assets. The only asset I made in this scene is the Panzer IV tank (model+textures). High resolution images available here:…
Hello! I want to know what you guys think! For some context, this is set in a forest in a parallel universe ;) Anyways, with this project my goal was to make an environment with already-made assets. The only asset I made in this scene is the Panzer IV tank (model+textures). High resolution images available here:…
Finishing this was Phase I of a larger concept. Phase II is to turn it into a magic car, and really fuck some shit up. Think, like, the Delorean in Back to the Future III. Where you could see all the weird modifications they had made to the car. [Edit: Let me add some pictures here. It was late and I was tired]…
Hi Fearian- Thanks for supporting 3dMotive! It's kinda bad timing that Epic removed terrain foliage a month after our Terrain video went out. You can download the September Version of UDK here- http://www.udk.com/download if you really wanted to try it out. My guess is that Epic is moving towards a different Terrain…
UT3 was Epic's proof of concept multiplatform project I guess, showing that their engine can be used for a game on X360,PS3 and PC. That was probably more important to them than creating a good PC multiplayer fps. I'm pretty sure the lack of UT3 sales has been more than compensated by developers shelling out 1 million…
Autodesk has released a video focused on Epic's use of Autodesk's tools in the development of Gears of War 3. Check out this video for some valuable insight on how Autodesk's tools were used by the talented artists at Epic. It's also a great chance for rousing game of "Spot the Polycounter". EDIT: This post has been…
Hi Guys!I did this model during the awesome Gilberto Magno's 3D Character for Games workshop.... it was a great and motivating experience that gave to me new and epic knowledges but more important i had the honor to meet new artists! Based on the Original Concept of the epic artist Herman Ng : I had to change a bit the…
[ QUOTE ] Collaboration between Softimage and Epic [/ QUOTE ] YES!!! WOOOOOOO! Just to add clarity to my previous post, there is a difference between an engine and a game. There is no information of a game being developed on the Unreal3 engine that we know of, other than the one epic obviously has up there sleeves in order…
I'm new to the forum but have been working in the game industry for a while. I wanted to work on something on the side and decided on an Undead Kight. All the armor was done in Max. The cloth and face were done in Zbrush 2. Textures were done in Photoshop of course. Comments are more than welcome. Undead Knight Video By…
Its hard to see the scaling. The original concept lives from the armys, fireballs and dragons, it give a sense of epic scale. Your small windows are nearly invisible and the gothic portals can be 2m or 20m high. I cannot say its a epic borderline castle or a little watchtower. In think the tree is to thick compared to the…