OMFG, awesome! I'm trying to make a Virtual Tour in UE4 too, but i don't know how many poly's i can use for a model, like the sofa... how many polygon's did you use in the sofa's for example? TKS! and "My dick is so hard it could cut diamonds" too...
A great tool that max has.. and not many people use it.. in fact i bet many think it's pointless and useless :) so they never noticed that it is now slightly broken but still very much usable and in exactly the same way. It takes a few extra words to explain how and why use this instead of WP, but it is much easier to use…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
I dare you to solve this! When I hit F8 I enter component mode and can select components only as expected. BUT, when I enter component mode by way of the marking menu, I select components along with all other object in the selection marquee. This only happens on my home computer, not my work. I could copy my prefs but that…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
Kind of like what was stated before, I think when people think that there is too much detail in games nowadays they forget that the mindset of the the ambitious game artist who is hungry to create hi-res, detailed models and textures is a whole different world than that of a gamer or designer who primarily likes gameplay.…
Hello everyone! I've been recently working on the Mark 23 from H&K. I've recently been into weapons as seen on my portfolio. After going through Tim Bergholz for the AKM, I wanted to give this particular weapon a shot. Inspired by the MGS series here. I don't have any progress shots from the modeling portion but I've now…
Hi all! I have a question: I have to import a scene in SUB PAINTER. There are many street lamps around 50 mesh. How do I organize these identical objects? All have the a property UV. (1 object 1 uv, but all the object and uv is identical) If I add 1 material per object I will have 50 materials in sub-painter. If instead I…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…