Hello, I thought I'd get in on the tutorial scene and show my process to better demonstrate how I work. I cover the whole process from sculpting from concept art to 3D printing and as a bonus making a game ready model based on the concept. This is a tutorial in progress, so I've posted some of it here, Follow the remainder…
My name is Mihail Lupu. I'm a 3D artist specialized in character / environment design, modeling / texturing and material development for games, cinematics and films. I am currently working at Gameloft as Senior 3D Artist but I'm always interested in working on new projects as freelance. I'm looking for a freelance job /…
We’re a passionate and reliable 3D outsourcing studio delivering AAA-quality assets for games and films. Whether you’re building an indie prototype or shipping a full-scale production, we’re here to help you bring your ideas to life — on time and on budget. What We Do: * Character modeling (stylized & realistic) * Props &…
miauu's GridAxisPainter allows you to set different colors for the major X, Y, and Z axes in any viewport. For more information, click here: miauu's GridAxisPainter https://www.youtube.com/watch?v=SE_zNO6wPiw
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
3D modeling is the process of creating three-dimensional digital representations of objects using specialized computer software. This technology has revolutionized the way we design and visualize everything from architecture and product design to video games and animated films. In this article, we'll explore the basics of…
We are looking for a 3D stylized character artist to create low-poly characters for one of our mobile game projects built in Unity. This is a freelance job, but it could potentially lead to ongoing work. Attached are some screenshots of the style we are aiming for. Experience Required: * Unity * Character rigging (not…
Thanks! That makes sense. For now I’m not trying to make a fully functional live portal to another level. I mainly want to fake the visual depth and make it look closer to the reference. My current setup is pretty simple: * one separate plane/material for the outer ring, * one plane/material for the inner core, * both are…
I create: - Visualization and Cinema assets, with sub-d and mid poly accurate surfaces. - Custom 3d models for 3d printing, prototyping, mold making/ manufacturing. - Custom 3d game assets for Unreal Engine, Unity and other engines.