Not likely we'll add this. There are many gif tools out there. Besides, gif is a pretty bad format for display since it's limited to 256 colors, and they get large in file size very quickly. If you have Photoshop, check out the Timeline feature.
samsung series 7 slate, now mode modelng meh zbrush is fine and photoshop texture work is fine as well the thing is onscreen keyboard but.... you can use this for that 256 levels of pressure and its plenty powerful enough (model by neox)
Interesting, but those specs I feel are overkill for something this significant, I'd assume it would be on a characters head and would occupy 256 without needing to model the centre. It would be interesting to see what the professionals have to say about my comment.
This is something im working on for a mini comp over at www.cgchat.com its psp/nds spec recreation of a computer games character (512 tris, 256 texture).. think im gonna go for a slightly darker look Jody
Hey everybody, I just kinda finished this old tv and I'm looking for some comments or criticism on how to improve it. total polycount: 410 tv texture: 512 dif/spec/nrm table texture: 256 dif/nrm
That's exactly what i tried to do, but every time i did anything it looked worse than when it was just a flat color. anyways here's the flat. it's a 256.
Wow 1048 samples is insane, I usually use 128-256 samples. Have you checked to make sure there are no overlapping uv's or double faces in your geometry?
I've found plenty of links that lead to dead ebay auctions. 256 pixel thumbnails don't make good references. And all of my previous issues with it still stand.