Nope, you shouldn't need to -- that's going to happen with the normalise. It makes sure your RGB values all give a length of one. So if you paint 20% red and 20% blue, it'll be the same as painting 100% red and 100% blue -- a 50:50 colour mix between the red and blue textures. If you paint white, it'll split the colours up…
I live in Havant, Hampshire, close to Portsmouth which is the historical home of the Royal Navy :) Only real notable thing is that a lot of the Xbox 360 repairs are done at a factory in the town um.... it's full of chavs... and um... a serial killer lived around here and um.... jobs are scarce.... fuck. Oh and the local…
Didn't want the thread to die, but also didn't want to post until i had something to show....quite a dilemma :) As some of you may know, its my first whole body sdk :P yeah i know everyone hates it when someone says that its their first anything, but i've spent over 20 total man hours into this guy lol. 20 more to go i…
I wanted to ask if the present udk supports physical based shaders. If I recall correctly, Remember Me used PBR shaders but I think it was incorporated by the dev team at the time. So I am wondering if this is present in the latest udk release? Also,I am considering trying out Cryengine as well but does anyone know how…
Hello everyone, I am currently creating a animal for my game and have a question about how UDK calculates bones. Currently I have one Armature, with 50 or so bones but only 30 are used on the animal. The other 20 are used on something that is attached to the animal. The reason I have done it this way is that it makes…
Hey guys do you know if its possible to key locators that arent all moving in unision? Like for the eyelids I have 4 joints/locators on it and i keyed the neutral pose at 0 Then I move the 4 joints down at different rotate values because the middle lid needs to go lower to fully close the eye Heres what it looks like…
We are extending the deadline for the contest until 11:59PM PST on Sunday 12/11/16. This gives you an extra 2 days. This will be the only extension. So use the extra time wisely! I do apologize to those that have worked hard to meet the deadline. There were a few factors that went into deciding to extend the deadline. So…
Im trying to make a script similar to 3dsmax's bridge tool which works on uneven number of edge selection. The idea is to take the edge selection of the border and appends to create a poly and then triangulate and then quadrangulate. Im stuck at the part on how to plug the String variable of the Edge selection into…