Well, so far all I know is simple Bipped assignments and animations. And yes, the joint limiters would be the main reason I would use the Bipped system. It makes animation easier and somewhat more realistic to human deformation (since it doesn't allow you to animate any other way ). But I would be more interested in…
Hi all, I'm looking to create a partnership with someone UK-based and ideally to create an achievable single player game with them. Before I get into details:* I don't currently have a registered business or company of any kind; * I don't have any funding so this would be purely built out of our own pockets; * I have a…
I have seen some amazing animation in the contributions of others, so again I think that this competition brings out the best of everyone. iClone comes with some animation clips and many more can be purchased. Over the years I have accumulated quite a collection. A clip is a pre-animated sequence that can be used as a…
Hey @Bummer6. Unfortunately you're damn right. Actually poorly optimized rig (even only one) can incredibly slowdown ANY machine. The sad truth is - you can do absolutely nothing about it. Period. Even if you drop tons of bucks to a dual $10k Xeon workstation, you'll most likely get few extra fps, that's it. If the rig…
Red Storm Entertainment is looking for a versatile Character TD to join our biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have a blend of strong technical skills in rigging/programming, as well as a good artistic sense this may be your next big opportunity to work on a hot AAA franchise. At RSE the…
It has been a long time Polycount, but if anyone still uses this I realize that I am kind of working in a bubble and Polycount was good for feedback back in the day! I am trying to make stupid fun history videos with over the top nonsense where if you aren't paying attention you might learn something. Using UE5 (I was a…
For far too long many 3D artists have rejected working with Blender because of the difficulties to understand how to properly interact between the different animation editors. As a Blender Foundation Certified Trainer, I have the opportunity to listen to individual artists and studios say the Blender animation editors are…
As somebody who studies animation to the point of having "favorite animators", I think that everyone responding by saying "avoid anime" "professionals don't do anime" are fundamentally misunderstanding what "anime" is. To me, anime is just the Japanese word for animation and doing "anime style" is the same thing as when…
I am looking for work again. Portfolio update. AK-47 Model Pack[/ame] Links mentioned in the video: CGTrader Turbosquid I have multiple pack variations. See my models on the respective sites for more. These are some animations I made for a game in development called Freeze Me by Alfredo Lopez. The 3rd run cycle and first…
Ey Adam! In my experience, sometimes it's a matter of luck that you get to "fly a self-taught artist" to work on a company. It happened to me and it could happen to you. That just happens by hard work on your skills and move your work around forums, be involve in the community and go to events so people can put a face on…