So here's why i think crunch is almost always down to poor planning. i say this without any studio experience, BUT i think if any of you truly believe crunch is something only experienced in this industry, then you probably lack perspective. it exists in most industries, moreso the creative ones, but even in retail it…
I tried using the shader from http://www.blog.radiator.debacle.us/2013/09/hacking-blend-transition-masks-into.html, and something is certainly happening but not as intended. The grass texture (alpha channel) has a yellowish outline on it when it's painted. https://gyazo.com/e40157bfea9285b7f321cf2b213b1dd9 and here's what…
What ends up in the game engine is triangulated. You can use whatever works best for you. Quads are great because it allows for easier selection of rings and loops. Tris are often great for organic forms. You might want to force triangulate a non-planar quad that might be auto-triangulated in the wrong direction. afaik,…
Ott: What I gathered from the contest is that most people do a complete gun now (albeit low detail on the off side), because the polycount isn't as important as it used to be, and it keeps things free in animation. On that point: Is what it looks like in the reload. When the sales guy was demoing the style you use for "18…
so im just assuming you originally wanted to render out a video of the camera just rotating around that table you posted with a that fish eyed lens effect? I would use whats was mention before with the really wide fov along with the distorting material in your post process chain. If you actually wanted to "render" out a…
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I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…
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Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
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