Hello! I think I can offer some solid points that you need to work on:* Your modeling skills seem farthest along, keep studying good topology and how to efficiently crunch stuff into low poly models without. I think your vehicles are the best that showcase your skill here. * However your texture work leaves a lot to be…
model built and rendered in cinema 4D build time 50 hours ,render time 7 hours added some more detail to the face (took it into zbrush ) changed a few textures some post work done in photoshop thanks for looking and for any comments D
Lamborghini Veneno 2013 that I've made from scratch in Autodesk Maya and rendered in Keyshot. The major renders are the studio ones. The HDRI shots were supposed to be just tests for the mid-term evaluation at my school (The scale of the environment is wrong in some shots).
Trying to get a marmoset turntable video rendered but all my searching is turning up this write up. However the write up is two years old. Is this still the only way to render out turntables in marmoset? If it's built in, I just don't seem to understand it.
Hey guys is there a specific pipeline that you need to follow in order to get more or less the exact same look as in the render in substance painter? The render in marmoset looks quite different compared to the substance one and i was curious what would be the best approach of this.
Hello, Is there a way to disable the backface of mesh to cast shadow ? Basically i need this for the floating geometry not to cast shadows and ao in my hipoly renders. (I want them to render like in viewport) Im using 3dsmax and MentalRay. Thanks.
Doe anyone know if there's a way to render normal maps in Mental Ray for Maya using JS_NormalMapper in anything other than the default perspective camera? In other words, everything works great until I create a camera and try to render using it.
Shader Studio is a new (WIP) Unity editor extension that I am developing. It's purpose is to enable users to create custom shaders without the need to write any code through the visualization of a node-based graph. I have been developing it for a couple of weeks now and wanted to share what I have so far with others to…
What's the final output format? If it's a video file, you could render in passes, rendering some parts in Maya, others in Toolbag, etc. Then composite them together.
The December update to the UDK has brought us Epic's latest engine updates as always, but this time it's including support for iOS and the entire code and content for their Epic Citadel game and an additional castle map for it. The entire update focuses on the mobile support as you might imagine, but there is more updates…