Hey guys is there a specific pipeline that you need to follow in order to get more or less the exact same look as in the render in substance painter? The render in marmoset looks quite different compared to the substance one and i was curious what would be the best approach of this.
Replies
The default panorama from painter is also quite different (they share Desert Road and perhaps some other free HDRIs) so you might try using the same environments to get closer lighting. I wonder if the Allegorithmic guys can share that panorama for tb2 as well; it seemed to be the only pano excluded from painter's shelf folder. I guess it was hidden for a reason though.