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Painter to Marmoset Pipeline

KHM3dia
polycounter lvl 11
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KHM3dia polycounter lvl 11
Hey guys is there a specific pipeline that you need to follow in order to get more or less the exact same look as in the render in substance painter? The render in marmoset looks quite different compared to the substance one and i was curious what would be the best approach of this.

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  • Bek
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    Bek interpolator
    Set marmoset's reflection mode to GGX. Also since painter uses roughness by default, you should have Invert checked in marmoset's gloss map input. If it still looks weird; check that gloss, metalness etc are in linear space and albedo is sRGB. It should be fine by default though.

    The default panorama from painter is also quite different (they share Desert Road and perhaps some other free HDRIs) so you might try using the same environments to get closer lighting. I wonder if the Allegorithmic guys can share that panorama for tb2 as well; it seemed to be the only pano excluded from painter's shelf folder. I guess it was hidden for a reason though.
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