I´ve been trying for the NPC to attack these crops for a while. Before I had the model to work with I was using a cube, and that seemed to work well, but now that´s set up with something more alike to the final result they seem to fail to attack most of the time, sometimes 1 NPC will do attack, but rarely. I tried changing…
One of the recent works i did this year and is part of my 3rd person action game with arcade rogue elements, This is meant to be a design showcase and a character sculpt, still in a develop stage, so not final
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
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DESCRIPTION The team is in need of an assistant Art Team Director that will assist the Project Lead and Art Director in the development of the game. The position does require you to have knowledge of the Unity Game Engine, 3D asset creation software, and a desire for project management. The INT team is a large,…
We teamed up with a client who sells beautiful wall panels. they wanted some photo realistic rendering of their wall panels for their marketing and catalogues. We rendered few images as if the wall panels are already installed in an interior environment. CAD drawings are provided by our clients. Since their panels…
The people in india are overworked with studios overwhelmed with work outsourced to them. Outsourcing studios cut costs like crazy from using unlicensed software to subcontracting to independent contracters to further reduce costs. This is because the companies have to underbid to get AAA outsourcing contracts. To add to…
Hi guys, what should I do in this scenario for UV mapping? Say the model is being made for production, not games. Should I UV unwrap the high poly and texture it directly? I ask because in this case the shape of the low poly drastically differs from the high poly. And more in general I'd also like to know how UV unwrapping…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…