Rough CONCEPT ART (The concept art are old with minimum research were done when drafting it out. Hence, the final design of the assets would most likely be different with justification and evidence.) BRIEF EXTERIOR CONCEPT ART (Anushka Ghosh, 2025) BRIEF INTERIOR CONCEPT ART (Anushka Ghosh, 2025 & Ong Jian Wei, 2025)…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
Hi! I would check out Epics documentation on the topic of Landscape Materials. Perhaps they have some step by step tutorial in their documentation too. If you want to cut out the tech-art part to focus on content, you could search for a sample project that does similar things you're looking to do and reuse its resources.…
Last week my websites got hacked so I had to restore my backups and ended up with more website management work than I wanted, but anyway, I was in the middle of transferring my thehologram.net to a new host and is now tidied up, everything in one place, this devblog, commission information and all of my links. Also I…
Finally some Updates to share! These boston snow storms can't keep me down. So here is a video of the first playable "milestone" I guess you could say. The functionality is pretty much how I want it, and most of the animation stubs are in, some a little more polished than others but nothing is final. [ame="…
Thanks for all the positive replies, everyone! I will continue my research and update you as I go. Key Hydra looks like a very interesting piece of software. I think I've seen it before when I was looking for ways to optimize my workflow before I had problems with my hand. At the moment I am looking for alternative ways to…
Could somebody tell me which texture maps are supported at m3g ? Just color textures or is it possible to use also specularmaps, bump maps ? I think normal maps are not supported at the moment. Is it also possible to split up textures, for example the head and the body.Or is it better to use just one texture map for all,…
wow. he looks hot (in it special own way . I really like the design take on him. at the moment my only complaint would be that his weight is cleary seen but you cant "feel" it really. I would bend the spine a bit down so that you can see that hes floating all the time nearly no movement. He should look a bit more broken…