Nothing much to thank for, really. Sometimes it's better, sometimes not, here it's more for simplicity's sake. As for manipulating pivots, I would probably just make a checkbutton for that - I think there's some global or function returning if you are currently in Affect Pivot Only mode, but a simple checkButton should be…
**Does position(transform/translate) matter in Unity, as long as you have the pivot placed correctly? Will Unity go by that if you for example set the object as a target, it will travel to the mesh, and not the transform?** If not, how can you make an objects WORLD position true to its pivot point in world space? - In Maya…
Is there any way to scale the distance between objects but not the actual objects' geometry? Say I got this: I want to scale the distance between the three objects so they are closer together. If I use the scale tool they will all be scaled in toward the center and will all become smaller: What I want is this: Any way to…
Suggestions: 1. Save Profile Options (such as Output Maps, Texel Density, etc.) - tedious to start a new project and having to deselect the maps I dont want and change the Texel Density every time 2. Improved Object Pivot/Rotation capabilities of the model in 3DO - it should recognize where the object is and its general…
Hi, I can't afford Toolbag 3 so I'm stuck on number 2. I'm wondering if there is a way to reset the camera pivot. I noticed there was not a floor in the program where I can cast a shadow on the ground. In attempt to fix this situation, I created a cylinder for the floor. The problem here is that I cannot rotate around my…
Basically i was wondering if there is a way in 3DS Max to reset the transformation box to its original Box'd shape if some how it becomes rotated. I've ran into this problem several times and i can't seem to find a solution. I've tried the following so far with no luck: 1.) Reseting the "working pivot" 2.) Reseting the…
you're in item mode (5) which uses the item's pivot. You can reset the pivot by using Edit > Center/Pivot to bounding box, or more simply if you're not in item mode for any particular reason, go to polygon (3) / edge (2) / vert (1) mode and do the move from there. When you're in those modes though pay attention to what you…
Right click the 3D magnet, go to the options tab and turn on "Use Axis Center point". If its on turn it off. I can never remember which it is and I'm not in front of max right now. You can also right click a blank spot on the main toolbar and turn on the snaps toolbar which has quick buttons to edge, vert, grid pivot, all…
love it :) my only crit would be the lack of piloti under the house and docks. I know it's designed to be cartoonish but those 5 wood columns under the house would crack under the pressure ^^ Piloti house : http://fr.wikipedia.org/wiki/Fichier:Pfahlbauten_Unteruhldingen_2005_05.jpg Wooden old dock :…
making some smaller plants human heightish, like huckleberry plants stuff like that, and i have my custom meshes/ materials for the branches and i want to use their stalk roots, but im having difficultly with pivot points of my mesh to align to the stalks(i have the custom meshes pivot set to the orgin in max), it seems…