Kosh3D, thank you so much for the feedback! I knew the gamedev industry is going through a crisis right now, but I honestly thought I could still land something at a junior or maybe early mid level. Unfortunately, I didn’t really have many people around me in the industry to give me proper feedback, and a lot of people I…
I don't know where to ask this question so I post it here. I don't know why my account has been banned. Where could I report this to? Or where could I find the reason? Thanks!
Ok i think i got this. I simply lowered the noise threshold from 0.1 to 0.001 (maybe an overkill). Here is the result. Still weird though. As i said i used this same light for other similar scenes and nothing like this has ever happened. Here is a previous example. Thank you again for you time
I can't drive the joints with the SDKs alone, because then the FK controls don't follow the joints. I could put a parent constraint on the FK controls, but keyframing an attribute with a controller on it ruins the values down the chain. (I think?) Right now the experiment is one group of controllers with the SDK on them,…
Hi! Here is the last model, a full stylized character mage.Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!https://www.artstation.com/artwork/y4dYVx
When I prepare this animation it was like this in 3ds max (http://i.hizliresim.com/0lXBqY.png) but when I export it it looks like to this in fbx file this is the problem how can I fix it ? (http://i.hizliresim.com/VPOMVB.png) look at the hands problem is about exporting to fbx probably
I want to use Mudbox's feature of exporting the screen to Photoshop so that I can get rid of some seams on a character model, but I don't know how to get the model and its skin into mudbox. Can anyone give me a quick rundown on how to do that? Thanks. (I have the skinned model open in Cinema 4D, but don't know how to…
Hello! I'm currently looking for VFX tutorials similar to this: https://liamandrews1.artstation.com/projects/8BXOZQ I really loved how the author showcased step by step, enabling/disabling elements of the composition, as well as showing the entire composition blending togeher. It was possible to see all parameters and…
Hello! My name is Thoại and I'm new to this community so I'd love to greet all of you,. I was offered to make this ring in Zbrush, but the thing is that after so many failed attempts, I have no idea where to begin and got lost. I really would love to hear your opinion and your approach, thank you <3
If I make a metalic/rough graph, attach the correct nodes and change the colour from white to black I can see dramatic change in the properties. However when using specular/gloss graphs, and wanting to have some shiny PVC style relfections, nothing seems to change in the render window. Am I doing something wrong or is it a…