Maya tools, derived from Max? Easy. 1.) A New Materials Editor, or new interface. 2.) The ability to use geometry as bones, that DON'T export. 3.) Target Weld. 4.) The ability to retain selections, or transfer selections between subobjects. Scott
Uh yeah... All you have to do is contact Najha Bah Lahamma at the Nigerian Tourist board. Apparantly the money got held up so he will need your assistance in transferring the funds. Let me know when that works for ya.
Came out great! I think the sharp ridge on his back pulls down the quality though. You ought to add an extra subdivide along there so you can transfer that smooth style of the hipoly and avoid it losing the quality of the hipoly. r.
Just uploaded my latest piece https://www.artstation.com/artwork/8lZaOq Looking for any improvements or things done well, but also if possible more generic improvements as my next project is a small environment and so any fundamental improvements that can be transferred across would be greatly appreciated. Thanks all
Dear All, I imported a retopologised/uv mesh, I transfered the details into it. I rigged it with spheres and duplicated because I have to make two different poses. I have made it, and I would like to export the posed meshes with the its uv. How can I do it? Thank you
Hi, I'm currently trying to create a lower poly version of an already textured low poly. Not a lod but rather a new base low poly. My question is regarding what would be a clean/optimal workflow to transfer the normal map from the original mesh to new one without creating random issues with the normals. Ty!
Posted this in "what are you working on" thread, thought I'd might dedicate a single thread to it as well, to keep up the pace. Refocusing on 3D after 3 years of faffing about, I started with something simple based of a doodle from my blackbook I made in the dreaded realm of public transportation. It's gonna be good old…
ls work experience at free-to-play / freemium mobile game studios considered "industry experience"? i.e. is it transferrable to game studios like indies and AAAs Also wondering if the genre/quality of the product matters (in terms of how "valuable" the experience is). For example, 1 mobile studio that's looking at me…
Couldn't get this to work, and I don't have time to learn code. Are there nodes in Shader Forge that are equivalent to Unreal's Camera World Position and Object World Position? I already built a mockup in UDK, I just need to transfer the results into Unity.
I would highly recommend against using 1.8 if you plan to use Suite 2's reimporter - it's not exactly compatible with Suite 2, and the work you put into it may be unable to transfer into the new backend systems that Suite 2 uses to operate.