Why four digits? Dogs have five digits just like us. I love to see some sort of a blending between a real dew claw and a human thumb. But then i like more of the werewolf in london. Also id make his chest huge then have it then collapse in after the rigs end like dogs do. And like everyone else make the pecks bigger or…
Nice job, it looks good. But it doesn't seem like the normal map is doing much. Duplicate the normal map to a different layer and set the blending mode to overlay. That should do the trick. Play with the opacity on the duplicate layer to your liking if it is too intense. You may also want to erase the parts that are way…
I want to make every spline point in the blueprint be able to rotate on its axis. In this way, I will be able to blend the path better to the landscape. I want it to be able to rotate to the sides on the axis it's going forward on. I know that you have to array the points and then you can rotate them but I have no clue…
I want to make every spline point in the blueprint be able to rotate on its axis. In this way, I will be able to blend the path better to the landscape. I want it to be able to rotate to the sides on the axis it's going forward on. I know that you have to array the points and then you can rotate them but I have no clue…
Hi, I've made a simple window generator in Substance Designer, I've also made a mask output and mapped for mask in Substance Painter. When I stamp it on a new layer with normal blending mode on the Normal Layer stack, it mask out on every channel except Normal. As you can see it works fine on the brush preview. Yes I can…
Hi, I have little problem, in my scene have simple plane and material is composited with layered texture linked to vraymtl. Bottom layer is classic checker and on top have layer with file node texture with blend mode over and is reduced to X Y 0,25 coverage. When I render through CPU everything looks as I expected, but in…
I've got another Toolbag tutorial up. This one goes over the basics of the lighting system, sky lighting, dynamic lighting and how to tweak the settings to blend both methods together, as well as some of the less documented features like the advanced dynamic light settings and what not.…
So i had this problem a little while back where i couldn't export blend shapes with my animation from a referenced rig file. I was still able to get the animation file exported correctly but i had to copy all my animation to the main file to make sure all the blendshapes got exported. So I'm curious if anyone knows why…
hey i was just wondering the best way to practice 2d skills. obviously drawing is important but is it just as good and perhaps better to do photoshop painting instead. it forces you to deal with colors as well and blending/shading more thoroughly. It also may make more sense since the colors and painting practice will help…
Monastery Of The Mangy Wolf Our latest update is a mini-feature revealing the overhauled Monastery Of the Mangy Wolf. Home to Rufus Pu and his hairy Were-fu practising minions, the snow peaks of this winter tundra are one of the key locations you will be able to explore in the upcoming demo. [ame="…