so firstly... man this forum is very inspiring. The Polycount submissions to Dota 2 got me thinking... "how hard could this possibly be?" so turns out a lot harder then i thought. why'll i am trudging along just fine so far. I do have one, soul crushing, question. I've been learning Zbrush to begin with as apposed to Maya…
Hello guys! My name is Elianai dos Santos, an Illustrator from Brazil and I'm developing an portfolio for Blizzard right now (this will be the first piece for it), in special for Hearthstone. I'm trying to use this forum again since I've seeing lots of artists using it. Let me explain the card Idea firstly! It will be an…
EDIT: right artist for the job has been found, thank you all applications. Hello, I'm looking for a concept artist to create a design for mecha/exo-skeleton "suit" for a game character according to some specifications (e.g. required weapons and possibility to switch between them). If familiar with 3D, approximate 3D model…
Concept Artist (Entry Level Temp) Vigil Games is looking for an in-house temporary Concept Artist to support Darksiders 2. The concept artist’s core responsibility is to provide the team with illustrations and production quality artwork including weapons armor and prop design. This is a temporary position via a staffing…
Hi Everybody! Here's my first WIP and real project on Zbrush! He's supposed to be a warrior who fell into his animalistic instincts and thirst for blood, and is starting to become some sort of lycanthrope creature. I was wondering about some things regarding remeshing this high poly mesh into a low poly one, and if anyone…
3D Coat crashes when I try to unwrap UVs or update islands on a model I have with a couple pieces of disconnected geometry. I exploded out several pieces of armor and would like to UV them all to one map, but every time I attempt to unwrap 3D Coat freezes and crashes. I'm OSX Mountain Lion and 3D Coat v4, but I took the…
So..! I'm working on my first human character model and I would love to get some feedback on my progress!I've only ever modeled two characters previously, a cat:https://www.artstation.com/artwork/8d3vEand a rat:https://www.artstation.com/artwork/OD69w The pipeline right now is to create a highpoly in zBrush, modeling the…
Don't be discouraged with lack of feedback. It's a common phenomenon around here. So much so that some people have made graphs about it. I do a lot of anime-influenced armor and right now the most I can tell you is that your forms are too rigid. They don't flow well together. It currently reads as just a bunch of random…
I once tried using Photoshop's 3D capabilities to texture a low-poly model, but I was having a lot of issues with a seam. >: ( I mostly want to be able to paint DIRECTLY onto the model, and I know ZBrush tends to "smooth" the mesh, or display it oddly. (I prefer seeing a low-poly model like you would see in Maya or Max,…
ad 1) hm... you can do it with pins, but you are doing something contraproductive - you are faking at a simulation. Not saying you shouldn't do it, but just to keep it in mind. John Gotch used pins on those great armors for Metal Gear -> LINK , but he himself says that he did it only back then as he lacked experience with…