Escalation 1985 is a realistic first person shooter that asks: What if the Cold War had turned hot? It promises a brutal vision of what it would have been like for soldiers on the line on both sides of the Iron Curtain had the balloon gone up. Team We are a team of 25 looking to grow our ranks with more talent. This is our…
If you like videogames and you want to support indie games, please take a moment to read this post!! >^<!! Let introduce ourselves; we are DCKloud, a Spanish videogame studio. Some of us are working and others are studying which means we do not have much time although we dedicate our free time in developing our beloved…
If you like videogames and you want to support indie games, please take a moment to read this post!! >^<!! Let introduce ourselves; we are DCKloud, a Spanish videogame studio. Some of us are working and others are studying which means we do not have much time although we dedicate our free time in developing our beloved…
This is a tech demo that Belltann and I have been working on here at Fatshark, along with Bitsquid. It is a tech demo for the new features in DX11, shown in the new Bitsquid engine. The primary focus of the demo is to show of hardware tesselation aswell as improved DoF. I was responsible for creating all environmental…
Hey guys, i finally found some time this weekend and decided to do some riot art contest stuff, even though the contest is nearly over. Let's see how far i can still get :) I'm completely new to Unreal and therefore still struggling with minor things sometimes... But the Engine is just amazing and super fun to work with,…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Technical Artist to our cinematics team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a…
Hey everyone, hope all is going well for you! I am absolutely in love with Quixel Suite, not even going to lie. It puts my years of manual texture work to shame. However there are a few... Hiccups, things that are making me hesitant to go beyond a trial. The big ones are the computer-stopping incidents, most of which…
Hi all! I can finally share my work from Tom Clancy's The Division :) I was a Senior Environment Artist on the Mission Team at Ubisoft Reflections. During my time on The Division, I was mainly responsible for the WarrenGate Power Plant main mission, from inception to completion. This included initial block-out, design, art…
Hey everyone, I wanted to share with you some of the art and workflow that went into the creation of LOST ORBIT. If you have any requests or questions let us know and we'll try to include them. If you want to check out more about the game itself visit our site: www.LOSTORBITgame.com To start off I wanted to share our main…
So after setting everything up (maps and mesh) in DDO and baking the maps, i opened up 3DO, to find out that i most likely need a new disk. Right after opening up 3DO a message popped up saying that i should close Photoshop for insufficient memory. When i pan the view it turns pitch black and once i'm done the image/mesh…