If you've got a long stretch of wall or road, tiling will be a lot more obvious if you use square textures. Longer textures means that the player will have to travel farther before seeing the texture repeat, and they'll tend to notice the tiling less.
[ QUOTE ] Do bear in mind, however, that this is the guy who once said that Grand Theft Auto allows players to rape and kill pregnant women and/or children. [/ QUOTE ]There, thats a flat out lie. Why wasn't he sued to a pulp for that one?
Hello Im seaching for a good tutorial to make custom players for quake 3 arena using max 9. I have searched in google but almost all the webs are down. I have find some info and some soft to export meshs but nothing more. Thanks.
Hi guys, long time no see. Today I released my 23rd plugin player model! It's Metroid's Samus Aran for Unreal Tournament 3 and she's available for both PC and PS3. Check it out! http://alcor.planetquake.gamespy.com/ Let me know what you think. Gilbert "Alcor" Arcand
A generic head I'm working on for a series of "create a player" style heads. designed to be swappable with different hairstyles and colours. Let me know what you think sofar! Although, there's probably not much to comment on at this point. Also if anyone knows of any good eyeball modeling/shader tutorials, im all ears.
Hey.. I'm looking for a modable role playing game where it's possible to create custom models for I was hoping TitanQest would allow me to create new (player)models but it seems it's only possible to retexture stuff Are there any other rpg out there where I can make custom models for?
How do I set up my attack animset so the when the bot reaches the player if starts attacking instead of walking. Here's a pic of my animtree. How do I add attack animset to animtree? Here's my animtree. http://forums.epicgames.com/attachment.php?attachmentid=1672&d=1304374015
I'm not sure if this counts, mods can move thread if it should be somewhere else, but after reading the guidelines I thought this was the best spot for it. I'm wanting a textured 3D model of an American football. It can be a lower polycount. Just the football, not a player. Please PM with price, and when it could be…
Yes I was thinking I guess i'll have to have 2-4 material slots on my models, and then have a few material instances for a tilable rubber, plastic, wood etc that I can then apply on each surface that needs it. They would each have their own normal map for small details, while the model has a unique normal map or from the…
Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…