[ QUOTE ] i have to agree and disagree with dkorch . the only part i disagree is "dont look at anime for anything other then pure visual entertainment." anime in faces etc is terrible for reality etc, but i think it is a good resource for proportions , etc , a great game where i see the best mix of anime to 3d is dragon…
For game animation I prefer BiPed. Mostly because; - You can copy and paste poses, pieces of poses, tracks. Which means you can easily to pose to pose animation and its a snap to get a character back to root. - Import mo-cap data or bipeds animations to another biped - Mix biped files using motion mixer - With this handy…
Here are my thoughts on the WIP, they're more a basic analysis of what your animations are saying (to help with any tunnel vision) than a judgement of quality, but hopefully they're still constructive. Idle Anim: The unbalanced rhythm between the arms and the body gives a good unhinged demeanor. It's subtle, but I'd be…
Hello, we are Beiwei30 Studios, a leading art outsourcing studio with over a decade of experience delivering high-quality visual content for AAA games. Here are some previews of our animated splash art pieces. Animated version here: https://beiwei30studios.artstation.com/albums/14464893 You can check…
Hey I was wondering if any of you fine people could suggest to me some decent books to help with sculpting and includes how to create normal maps for assets etc. I have already purchased some books before; 3 of them by luke ahearn which have been super useful in general modeling and texture creation. I know there are alot…
Do you remember the Fuzz they did back then ? :poly128: aaaaah the Gnomon days !! On edit: OOh! look a new forum, how do you like it ? so just i don't forget to say something: at the time rigging a zombie like character with an open torso section with a live beating heart and animated skinned flexible interior organs with…
or storyboarding, layout, camera setup, cinematographer, dialog editor/facial animator, etc etc etc :) If you want to do camera work & camera animtion, practice Storyboarding too! focus in on something (pun intended)!
Hey any Max artists in here? I was hoping someone here had heard of this issue: The normals of my mesh are acting like they're always in local-space when the mesh is skinned and rendered. It seems to make whatever verts that were facing away from the lighting to remain dark, even when the skeletal animation they're skinned…
TACTICS • TEAMWORK • REALISM http://www.tractionwas.com Brief Description of the Project: Traction Wars is a Free2Play WWII Tactical Teamplay Realism Game. The game brings a vivid and realistic representation of the Second World War to your screens using the stunning CRYENGINE EaaS version, utilising the latest in…