There are a lot of other job duties listed besides "Printscreen Monkey", certainly enough to fill an 8-5. The Art Services dept at Activision lends help to all departments and assists developers when needed (though I dont know how often that is utilized). A friend of mine works in the Programming Services dept and although…
Art Director for a games company. but I resigned. So now I freelance, and charge £200 a day for interactive TV game art (pretty good price, but think of it like saving water for a drought). Gonna study Japanese next month for three months while doing some web stuff. Been doing web stuff for around 8 years, so it's like…
i dont think zbrush likes over-lapping UVs, doesnt mean you cant have mirrored UVs though, just move the mirrored part of your map off the 0-1 space of your UVs. or shrink the mirrored part way down and tuck it away somewhere so it doesnt interfere while its rendering in zmapper. also, i dont know if zmapper displays…
this game is an interactive 80's action flick. kind of bad, but kind of awesome - and you know it's not particularly well done but if you're in the right mood it's a lot of simple fun. neon special effects, two-dimensional beefcake characters spouting cheesey over-the-top dialog... the space marine banter is just rad,…
[ QUOTE ] I'm not really a fan of the series, but I'm wondering why they chose to not cell shade the environment. I really dislike it when games do this. [/ QUOTE ] In animation, backgrounds are typically painted, and only the characters and objects which they interact with are painted on cels... well, unless we're talking…
Not bad for 10 minutes, the whole thing is definitely a bit "flat" though - there doesn't seem to be a consistent light source anywhere, which is probably what's doing it. http://www.itchstudios.com/psg/art_tut.htm If you haven't seen it before, that link contains a wealth of info about painting light interactions and…
Hello everyone, this is my first ever post in this amazing forum and to be honest, feels kind of scary to post my work alongside so many talented people and 3d wizards around here. I'm striving to work in the game development industry as a Prop / Environment Artist and here is one asset I've been working on. It has been…
Worked on this quick little project the other day. The aim was to get a model out in a short time frame that also has a bit of animation and interactivity in the end. Loved working on it, just concepting in 3D as I work frees up the mind and gets all my ideas out quickly so I can focus on what works best with out…
I have a complex scene of about 500MB. I can't use an 'XREF scene' because somehow it crashes 3dsmax for this particular file and I have not been able to determine why. When I start rendering and make interactions in scene and materials but not in the model, I don't want to have to save the unchanged 500MB of data each…
I have a symptom of expecting real life to have auto-symmetry when interact with human e.g. when I give a massage to someone(non-sexual one:poly136:). when I massge her left leg I think the right leg has already been done at the same time too(which ofcorse, It's not). Does anyone experience with this kind of phenomenon ?…