Ive never came across this problem before, Just now as i decided to texture this model. :( The problem only happens when i put the texture on the model and render. If any one knows how to solve this problem, please tell me :) Thanks alot :) Also Never mind the shitty texture.
Hi, I would have a problem when I go to extract the texture a 3D model .fbx format. When I extract the texture is as if the vertex color ignores him and I always had a completely white texture. In your opinion what could be the problem?Thanks so much
I want to make the isolation walls as a textures for a UE4 scene, I don't know how to start or what to use this it's a bit more complex than the textures I'm used to make, would you scult it in zbrush and make a texture out of it? or should I learn designer? Thanks. This is my reference
Diver man! He goes to the bottom o' da seas doing diver man stuffs! He keeps me up late, and makes headaches! His textures are uninspired! BEHOLD! The texture is very shitty. I hope to improve on that. I'm happy with the model, but texturing gets me. Any tips for the textures, anyone?
Hello, I have a terrain texture that I want to paint an alpha texture on it. (The terrain texture is a beach and the alpha texture has some shells on it.) In Blender I can do that using projection painting. I could use the clone tool, but it is very complicated... Is there a way to do this in photohop? Thanks for help!…
here is my first time uv mapping and 3d texturing , i'd like to know your feedbacks about the uv layout and texturing. Also I want to know why the maps after texturing got messed up ( for instance in the albedo map, the details of the model in the map doesn't appear anymore)
Splash Damages Texture Artist will be responsible for providing and maintaining the texture library used by the Level Design team. The Texture Artist will work as part of the Level Design team, and will co-ordinate with the Art team to ensure a consistent style across the project. Details:…
I've seen a lot of those textures in various engines: http://img.gameru.net/img/9ced3.jpg But i'm curious about... how can you correlate texture resolution with in-game metrics? I mean, how can you say that a 1024x1024 texture occupies exactly 1 m inside the game engine metric system?
Hi! :D I just started learning tileable textures with Zbrush, so I create this thread for the future textures to come, and probably for my future substance painter textures as well. Herringbone floor : Zbrush / Quixel suite / Photoshop Forest ground : Zbrush / Photoshop Both are rendered with the use of tessellation in…
Tri's are 2,594 with 1024x1024 main body Diffuse texture map, a 512x512 Diffuse texture map for the tank treads and a 256x256 alpha texture map. Let me know what you think.