Hi I've been learning Substance Designer and it'd be nice if I could have some kind of teacher or buddy who can help me through with becoming more knowledgeable on Substance Designer. Been a while since I posted a new help ad but if you feel you can help me and be able to aid me through Skype chat, I can pay you in money…
hey guys... haven't really been posting here in a while but I figured I would share something I learned today I recently discovered the baking engine in Substance Painter (how did I miss this?) and was working to figure out how to get my ID maps working from my ZBrush meshes. In my pipeline, I use ZBrush>Modo>Substance…
You can use just the outputs of each marble substance rather than dragging the entire graph into your trim's graph. This is how some of the generators are made. Something like grunge 001 is just a substance graph, like your marble, but it looks like a single node because it's using an output of its graph. When you make a…
The major differences are that Substance used Roughness, Unity uses the inverse called Smoothness. At some point you'll need to invert your roughness map to make it a smoothness map. Also, Unity has a different gloss curve and doesn't match Substance. All of that should be mostly fixed in Unity 5.3, which is due out Dec…
First off, I am a noob with this stuff. I've learned a lot in the past month and I have a lot (seemingly endless amount) left to learn. Please forgive me if these questions come off as dumb. I have learned a lot about modeling, but over the past week I have been venturing into the texturing process and It's still quite…
Edit: Updated with new screenshots. Hi everyone, Here are the results of an art test I've been working on this past week. I was tasked with creating textures & materials for a snowy road segment. Used Substance Designer, textures are about 99% procedural. I have a bunch of parameters exposed in the substances and UE4…
Hello! (sorry for my bad English ( ͡° ͜ʖ ͡°) ) I'm a newcomer here, and a beginner to Substance Designer too. I'm interested in creating a set of quilted and padded fabrics typically for a medieval tunic. I understand most of the basics of SD, however I am unable to create a tileable fabric with a "soft" bevel. I'm trying…
Hello everyone so Im having this problem when exporting from substance painter to marmoset as a spec gloss from metal rough and here are some pictures of the problem Im having. This is in the substance painter viewer and everything is fine. But this is what Im getting in marmoset. :disappointed: hopefully I will get some…
Hello again polycount, I'm working on a little project and thought i'd do the painting with substance painter. The finished result has to work in Cryengine so i have to use specular/glossiness instead of metallic/roughness. I can't find a default shader that works with these sorts of maps. There's only default shaders like…
Hi guyz I would like to ask you something regarding substance since I am quite new to it... when I export my asset from maya is there a particular workflow that you recommend ? Like I have heard arund that the model is supposed to be smoothed prior exporting the file to substance.. smoothed I mean : modify>convert>smooth…