Hi, For those who do 3D content for games, this tool might saves you time when creating collision boxes for game assets. The tool is implemented for Softimage but the source code and the algorithm are available here: http://blog.inframez.com/post/bounding-box-evolved so it should be straightforward to port it to other…
Been trying to stay away from stylized textures and going back to more realistic looking environments. Looking at it after a few days I'm not as happy with it. It DOES have a generated appearance.
Hello ! New personnal project, I wanted to make a props that is a little more complicated than what i've been doing until now. My goal is to make a new portfolio piece and try to push my limits to improve. Currently I'm still modeling my high poly model. Any critics and feedback are welcome :)
Dear Polycounters, I am working on the following Scifi piece and I would like to get your opinions/suggestions on this: I am almost done with the Highpoly and will soon start to retopologize the mesh (looking forward to that :( ). Once that is done I will add further details in Substance Painter. Looking forward for your…
Hi Polycount, I'm always on the site checking out the artwork, just never posted any of my work. :) I need some C&C please on this prop I am working on. Thank You http://img841.imageshack.us/i/generatorside2.jpg/ http://img831.imageshack.us/i/generatorside.jpg/ http://img839.imageshack.us/i/generator3q.jpg/
NOT photoshops pile of wank that adds recognisable parrellel lines etc:poly127: something that has quite alot of variable settings and produces tilable maps please thank you kindly in advance
Hi to all polycounters, my last work is an assault rifle loosely based on a Deus Ex 3 weapon (FR-27 I guess), I've just finished the hi-poly version, and before start working on the low-poly I wanted to ask you for some advices\opinions about my work, thanks in advice. These are the screen of the weapon:
cholden: ah ok. generally i thought than anything in the red spectrum is bad, im just hoping that in excess it wont have too much of an effect on performance. sprunghunt: thx.. didnt know that. :D