I don't know the exact steps of what Vailias is saying, but I do know the it can be done by creating the shapes in illustrator, then, pressing some buttons and hocus pocus, the vector shape is exported as a compatible file for maya to have imported in the scene. That's about it there. I would strongly urge just making an…
I'm considering creating a mini-game where the player has to shoot a projectile through a hole (basket). The game would use the rules of H-O-R-S-E, where the player would have to make baskets from set points in a set amount of time. Is it possible to make a game like this in UDK? I'm also curious as to what other ideas can…
I am looking to pay someone to make a 3d model so that I can upload it through Unity for use in VRchat. The character I want to be created is named Likulau from a video game called Nekojishi (created by Orange Juice Dog). Please contact me for prices and payment methods before you start working on it. Please let me know if…
Creating a Japanese Shrine Environment in Unreal Engine 5 by Aniket Rawat https://www.wingfox.com/c/8722_17162_17431 You will learn the whole modeling process of all the details and the ornamental style designs for the shrine in Blender. You will learn to create high-quality and realistic materials and the key features of…
Hello Everyone. I'm kinda newbie to SD and I've been trying to figure out how to create this fabric pattern (sorry for the blurry images), but unfortunately I couldn't really get any decent results. I don't wanna use the pre-made fabric patterns in SP and this particular pattern is quite attractive for me, so I've decided…
Hi, I have a few ZMT files that I would like to use with the SuperClayMode (http://cganimator.com/superclaymode-v1-1/) script with Max. That script uses matcap images. So I did a search for converting ZMT to image and found this article: https://blenderartists.org/t/how-do-i-extract-the-matcap-images-from-zmt-files/693612…
Hey peeps, I'm trying to improve my workflow for creating hair. I'm going for something similar to this : I've tried various approaches, but they all seem a little long-winded. Currently, the best method I've found is to create a poly hair strip and use a simple curve as a wire deformer. This works fine when the hair runs…
Hey we are looking for artists to create hand painted textures for use in UE4 and Unity. The format we are looking for is:* Base Color / Normal / Roughness/ Height / Ambient Occlusion * Resolution 2048px by 2048px ( Also work with 512*512px ) * TGA format * Tillable * Hand Painted * Mobile and PBR ready You will also need…
Hi, So I have this problem in Zbrush when using Deformation-Twist: As you can see It creates some nasty geo where its been twisted. I guess thats to be expected! I can't figure out how to sort it out, dyna mesh and zre-mesher crash when i try them (maybe the geo is too twisted?). But perhaps I shouldn't be doing it this…
Hi first time posting here I'm trying to work out if there is a way i could use bones to create the pop up book technique So that if the left page opens it creates tension at either side and causes the folded part to pop up Is this a realistic thing you could do with bones or would the best option be to just animate by…