Just heads up - finally Modo 10 can export creased edges. We checked it with Maya (2016) and Max 2015 - it works. Just check "save mesh smoothness" on export and export a subdivided object (shift-tab). https://monosnap.com/file/97nJUick3IyrXXqjWCd2bdaXTUik6T
Hmmm, i think i see what you mean, could you give me a paint over so i can get a better idea. shouldn't be hard to fix. her hair is just for visualization, i probably won't use it in the actual model. I thought the vortex of hair was a bit weird too XD Also if something looks weird on the car its likely the part near the…
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--- LATEST PROGRESS --- --- ORIGINAL POST --- Hi everyone, I’m a second year computer games art student at Teesside
University, I’m currently working on a recreation of a 1960’s New York City
Subway car. I want to share my process as well as gain feedback
and critique, to further push my project and future work. I aspire…
I'm talking about cars for car-focused games - like simulators or racers. I think they are high poly enough and if you want to paint some damage, scratches and other noisy stuff you can always use 3D Coat/Substance Painter/whatever software which allows direct painting on normal maps. But I'm not sure if I'm right and may…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
Hey guys I have a problem: I have a 3ds Max scene with camera and lighting. Everything is made for the default scanline renderer in max, meaning the scene has max lights and a max camera. Now I want to have this scene completely Vray ready. The main Problem I have is the replacing of the max camera (standard Target) with…
I'm doing some freelance work and it involves rendering a product into different parts as layers. The layers are assembled as one product and uploaded into a website where the user can manipulate the layers with different materials colors etc., My contractor had a previous developer write scripts for the rendering process…
Greetings This my first time posting anything in the 3d art category here, I would love to get some feedback to help me improve. I had originally started this as a project for the 2017 HUM3d car render challenge, it was my first time trying any sort of vehicle modeling and the result was amateur at best but I learned a…
I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…