Art-Machine: He's making this from a piece of concept art from Warhammer Online; they love taxis. Nice looking mesh for it so far, the heat transfer to the metal on the bottom of the pot should really sell it's purpose.
An anisotropic shader can help with the specular. Or really fine normals, but that's prone to flicker. Great tutorial! For things like animals I do the hair-styling on the uv's transferred to the mesh via channelinfo and render it from the top.
ah good point... lol looks like i neglected that part... i'm pretty sure that's from the normal map... i transfered it in sections so i need to go backin in and blur that out.. thanks hal
Hi, I would like to know if zbrush have the same brush preference as photoshops brush "Transfer" setting? And what more brushes/settings do you use when you create that hand painted feeling inside zbrush? Thanks for any feedback!
Hey guys, Just wanted to ask what is the best program to convert regular avi video to mp4 so i can transfer them to PSP. I tried this program last nigt called Psp Video 9, but i dont enjoy it that much. Is there any other that does the same?
I've been messing around with transfer maps in maya and I cant figure out why my displacement maps come out looking so grainy. Is this a Vray setting or a material setting that Im not seeing? left side is whats being displaced and right side is my highpoly
Project Name: Rift One Role Required:
- Concept Artist My Role: Project Lead Previous Projects: N/A Team Size: 9 Project Length: n/a Compensation: Rev-share Responsibilities: - Experience With making concept art. - Advanced knowledge concept art and the ability to make it. - Friendly and chilled Project Description: An…
Hey PC, I've been around for a while, but this will be the first piece I've ever submitted for your guy's viewing pleasure. This is an environment I did for school following the Unearthly Challenge rules. Its an old train depot set in the future. Story behind it is it's on the last remaining Earth space colony and it's…
@DavidMcKenna Thanks a lot! I'm a blender user but most of what you describe is transferable, pretty work intensive, but damn those results speak for themselves, I'll give it a try for sure. keep at it, that env is shaping up to be exceptional!
this is the message i was getting. and i did was export and make my uv layout and reimport "The Topology of the mesh has changed. Press Yes to transfer the hi-res details to the modified mesh Press NO to delete the hi-res details."