These are the main concepts i settled with for Malzaher. Tried to push the character further beyond it's normal look to make him more fun to use as an in-game character. haven't decided yet which one i'm gonna take to a fully finished illustration, so i decided to ask for your help. which one is the most interesting, and…
Epic Games has released the latest version of UDK for November 2011. This month's beta includes a big update to Scaleform, which, among other improvements, has added support for Action Script 3. Landscape has also received a few upgrades, including a new "flatten to slope" brush as well as a "clay" brush. Check out the…
Hi, I'm currently working on a portfolio project and I want it to contain a modular castle. I went to polycount forum then I saw this picture from Kevin Johnstone from Epic and I wanted to reproduce them in 3Ds Max, but I just can'T achieve the result of the two pieces that I marked. Can anybody show me some sort of step…
Hi all, This is a test we did to port the Einstein asset to Unreal Engine. The purpose of this test was to understand and learn Unreal Engine and workflow integration. Unreal Engine is an amazing tool and kudos to Epic for giving this to the community. Sculpted in Zbrush with texturing done in Zbrush and Substance Painter.…
I am a dedicated artist who will meet any deadline. I am always looking for work so please email or PM me at anytime. My current website is www.erikshivner.com and it has links to my resume and LinkedIn profile. It also has a way to get ahold of me other then these forums. Please contact me if interested in hiring me for…
Hey Polycount Peeps! I've been lurking through the forums for a couple months now but this is my first time posting. Above Horizons is a passion project of mine that I've been working on for awhile now. If you like what you see here, follow the game's progress on instagram @abovehorizons or on our website abovehorizons.com…
Here is an update on my progress. I want to make a presentation shot from Unreal so I inserted the building into an existing Unreal scene free from the Epic Store. I also added some decal from the Megascans library. The next step will be to create my own lighting probably using this tutorial as a…
I think indie proj is for people looking for 'experience', but you already have that from the casino game job you already have. If you have to pick one, I'd say you stick to your personal proj. As you can do whatever you want with it. Great and epic and awesome and next-gen or anything. Just make it great.
Hah, love the epic music synched to some guy doing random hair on a dog... Looks interesting though, really curious to see what kind of bakes you can get with this, could be a great initial base to work with. And it does seem alot more interactive than any other hair system I've seen up till now.
QFT. After making myself work out some epic floor layout from scratch, figuring the least amount of modular pieces required and trying to transfer it into 3D I sometimes just start bashing my head on the monitor after 2 hours and come back much later than if I just paused for a few seconds.