Still working on the model - pointers very much welcome. - needs ejector port on the other side - pump could probably use some improving - butt detail scale is a bit off
Yeah I'm aware of how overdone this subject is But hey i made it so it's special! well.. not really model As you can tell the baking and texturing are just a little sloppy probably because I've been working on this for maybe a lot longer than anyone would want to, so I just wanted to get the texturing phase over with. Any…
(It's not an AKS-74u, I swear) And a close-up of the ironsight. The above is the blockout; now I'm moving on to the highpoly. Some parts are already sub-d. There aren't many references for the OTs-12 but since it shares ~90% of its parts with the AKS-74u I've been using pictures of that for additional ref. I diverged from…
I'm not sure if there is another thread of this out there, but I just saw this video and was pretty blown away, but I do have a question: What does DX12 Entail that is different from DX11? all that's mentioned in this video is extra polygon density, and extra resolution in maps, are we doing more displacement mapping? Are…
Lastest update: 17/04/19Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answersNote 3: this guide will…
I am looking for anyone who has experience sculpting on a cintiq, could you tell me if it feels better then using a intuos? Is it worth the 1k? Thanks.
We have seen many of these in varying quality, i thought i would give it a try and make my own. Right now i feel mostly done with the highpoly, got some minor fixes with the buttstock etc, but other c&c on the highpoly is welcome! The text on the side of the gun will be added later in the normalmap creation aswell as any…
Hello, i'm working on a SPAS-12 game model and i'm really stuck with textures. Mostly i don't know how to recreate this folding stock metal texture (but help with other parts would be great as well!). If someone could point me out what is wrong with it, that would be much appreciated. Also i can attach reference photos if…