I checked the stickied thread and it didn't appear to solve my problem. My problem is that a hard edge is being created where it shouldn't, here to be exact: This is not located on a seam (instead, the seam appears to have mapped perfectly). I am finding this confusing and annoying as I can't figure out why it's doing…
I was trying to make a script to activate the Paint Select mode while turning on ignoreBackfacing so that I don't select faces from the other side when painting. To make this compatible with both EditablePoly and EditPoly, my thought process was to make a tryCatch function so that if it failed to the first clause because…
Huge Low Poly Trees Pack for Unity Asset Store Available Now on the Unity Asset Store! Almost every outdoor scene should have trees to look more natural. And this package contains a huge variety of different trees ready to use for your game levels. Just drag and drop prefabs to your scene and achieve beautiful results in…
Hey everyone, here is my first Unity asset. So I put together some lowpoly treasure chests along with some various loot. model https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-loot-pack-130727 It's lowpoly and should work fine on many fantasy/RPG games or demos to quickly get some loot in your cool game.…
Hello there guys, I recently came across a problem, my client asked me to include spec map, shadows and highlights all inside my diffuse map of 1024X1024 for a particular asset and i was a bit perplexed on how to do it.As afar as shadows are concerned i can take it out through my xnormal but what about giving my asset some…
Hello, we're looking for Freelance Artists/Outsource Studios that are capable of creating multiple Animals to be used in Unreal Engine. The Required Quality we're looking for is Realistic/AAA. Preferably the Artist wouldn't just Model and Texture the Animal but also create the Rig and the Animations ( Walk, Idle, Jump, Die…
G'day mates, The Overwatch beta was a blast and the game looks simply gorgeous. I decided to grab a bunch of screenshots and a few ripped models and have a look at how Blizzard are making Overwatch look the way it does. A lot of this is just speculation, I very well could have gotten something wrong in here. To clarify, I…
The main thing I am concerned about is that the guy I have been talking to wants me to start work on things we have discussed before I have even seen a contract... and that just doesn't seem professional to me. What do you guys think? Additionally... at the bottom of his e-mails, it says.... CONFIDENTIALITY NOTICE The…
Latest shots Original post ============= Hi guys. I started this scene 2 weeks ago, and it’s my first purely art focused project. The idea behind the scene is that it’s some kind of remote, off planet mining area, and what you’re seeing in the images is the residential complex for the staff and families. So there will be…
Hi, I'm trying to figure out the best scope or focus for my portfolio. I enjoy hard surface modeling. I'm currently working on BMW E63 and have modeled a German WW2 plane in the past. Is it okay to stick with vehicles (tanks, cars, bikes, trains)? And disregard characters and environment art? I'm hoping this is possible. I…