I was in the same boat many years ago... I quit 2 years in after landing a job doing what I was training for. It was fine, it was a job, I was laying out pages for print and web. I worked my way up to management and was making really good money, but it was kind of hollow. I never stopped tinkering with games and making art…
Hey man, you've got some great taste in concept art. I like how far you've come already. You seem to have all your elements in place. Here's some major points that will help it along. Stronger Silhouettes I would push the shapes of your roots further, in the concept they are sinister curved and menacing. In yours they are…
I share your situation, lol. It depends on what you really want. A lot of my peers in game dev want to join the companies who's games they like, but they are not motivated enough to do the work involved. They simply want to be associated with the companies for the bragging rights and what that might do for their self…
Unfortunately yes it is difficult and often unintuitive; Real Virtuality's engine has old roots and it shows. There is also a lack of tutorials / up to date information, the BIS wiki is generally helpful but that's by no means a complete reference. Because of that I'm putting together my own tutorial just to have one…
You have some lovely character art. I really like the subtly of the textures, especially the female bust. I sound like the polycount broken record, but anatomy studies would really help push your work to the next level. Even cartoony characters are rooted in reality. The Pegasus for example could use some muscle definition…
This turned out to be quite a review of the DA2 demo from my part. I'll just leave this giant wall of text here, shall I? Words cannot describe how underwhelmed I am by the Dragon Age 2 demo. One can only hope that it doesn't reflect the overall quality of the finished product. First impressions Where to start.. Well,…
Fief is seeking a Senior 3D Character Artist to join the initial creative team for Fief: Blood and Coin. In this role, you will be a part of the creation of an entirely new player-owned world. This role is for the self-starter who wants to help set the creative tone for a new class of characters and in-game items. This is…
Psyonix is a video game developer located in downtown San Diego. Best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive and addictive game play, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes a healthy work-life balance. We are…
Hello! I've never produced Concept Art in a professional manner before, but this one very much peeked my interest so here I am! My idea sprouted as a classic kind of UT level , however I decided come up with backstory to inspire me some more. Background: A Liandri deep space mining vessel, "The Templar IV", lost contact…
Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/ Modeler/ Character Modeler 2-4 Character…