Hi, I'm again hitting this topic and maybe someone of the shader coder can lead me into the right direction. I want to bake normal maps in xnormal which show up in ogre as nice as in the xnormal viewer. I would love to know how a typical and simple hlsl shader creates the tangent basis. And how xnormal does it compared to…
Hi, I got some issues with the normal baking. I have already read all the wikis and tutorials that has been shared here, on Polycount but couldn't find any relevant. https://www.dropbox.com/s/6orflzkp1a21ho6/Screenshot%202014-04-24%2017.12.03.png So as you can see on the picture it doesn't want to grab the outer sides of…
Hi PC people. I have a question concerning applying textures ones you have all the UVs laid out. Basically here is my scenario: 1. I create a prop (eg a vertical brick wall). 2. Make the low poly and lay out the UVs. 3. Save out the UV layout sized as 512x512 4. I got some textures from the net (already sized at 512x512)…
Hi! Firstly I'd like to make excuses that it is a model of boring props. And I'm sorry for my english too, cause it isn't my first language and as far as I know I'm not good in it. :icon15: So it's my first experience in game low-poly and I'd like to know what's wrong with it. Of cource if it is any problems with the…
3D model of Old Metal Oil Lamp(polygons-10437, vertices-11086), ready to be used in Games and Films. Available here : http://cbr.sh/alwaju And here : https://www.cgtrader.com/3d-models/architectural/lighting/old-metal-oil-lamp Files list when buying this 3D Model : FBX 2015 file in .fbx,Wavefront OBJ file in .obj,Autodesk…
We are seeking a 3d character modeller to produce a humanoid monster model for a cry engine 3 horror project. A blog with details of the of the project's development, including environment pictures can be found on the following link: http://projectinertiagame.blogspot.co.uk/ Below is a description, with details regarding…
Hi guys, I am new to 3DS Max and am having to use it for my new job that starts next week. So I'm desperately trying to get myself as well versed with it as I can. I'm a proficient Maya user, and opted to tick on that magic 'maya mode' button in Preferences. It's great, it makes using Max a lot more fluent for me. I…
I really like this shader for grass that they designed for act of aggression, Im trying to backwards engineer it. I feel close but missing some important elements. Or maybe Im way off [media] https://youtu.be/5DF16_F8PiI[/media] [media]https://youtu.be/B6uVf7aHolc[/media] so i ve played around with a basic noise texture as…
Hey, for some reason I have two kinds of screen tear on my monitor when, on windows 7, I have a video on youtube or any other video on the internet behind a normal page without a video. I see vertical and horizontal screen tear when I have the video behind the normal window and then use the middle mouse to automatically…
I finished a character of mine. It's rigged and it's got blendshapes for facial expressions and stuff. Problem is, I'd like to add outlines to the model to give it a more stylized look. I know about the method of duplicating a mesh and reversing the normals to get the effect of an outline, but with all the blendshapes and…