Hello Polycount and fellow Substance users, I am in charge of the the SD pipeline at our studio and also had a user story a while back on Allegorithmics website. Recently I have been documenting the pipeline and my thought process so that others can pick up where I left off if need be. While doing these videos I thought I…
Does anyone have any recommendations as to the best shader for displaying multiple alphas overlapping in the Max viewport? Ive been messing with some foliage meshes and haven't found an ideal solution. Maya displays them perfectly with 'High Quality' enabled, but I'm not as fluent with Maya and end up working very slowly…
I'm kind of just thinking about loud here. But I'm curious if anyone has used vertex color in 3ds Max that goes above 1.0? We're using vert color in our game for some effects, and the artists can paint in a range from 0 to 20. Values lower than 1 use Multiply, and values more than 1 use an Additive-like method. Works…
We are currently looking for top lighting artists to come work with us on Uncharted 3. Take a look below and see if you have what it takes. . . Responsibilities * Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually…
Whats going on people. Just made an account so i'm new on this. I'm in my third and final year doing a 3D Games Art course at the University of Hertfordshire. My final year project is called Unite The Route which is basically a racing game trailer in the cry engine which is set in the 1970 on the roads of route 66 in…
Filament Games--a production studio that exclusively creates learning games--is seeking a seasoned 3D generalist with Unity experience to join one of our development teams in Madison, WI. This full-time, salaried position will play a pivotal role in the development of a new, next-gen, tablet-based learning game to be built…
Hello everyone!As pretty much every year I took part in the Global Game Jam this year.We built a nice little pirate game and had lots of fun - it's always amazing to see what can be achieved in just 48 hours. First of all, the team:Valentin Klink: Programminghttp://klinkcode.com/ Kerstin Arnold: Particles and FX…
Hi Everyone, I was recently hired a few months ago as a Technical Artist at a games company but am not working on 3D content at the moment. I was wondering what sort of scripts and projects TA's are expected to do in regards to rigging and controllers, python scripting for tools (what sort of tools??), shaders (is this…
I really like this scene, it's a big improvement over your previous work (especially lighting), if you don't mind me saying. Couple crits: First image: The wires in the first shot look funny, they're kinked with nothing supporting the kink. Smoke on the right is causing some weird artifacts. the lights on the left also…
Hey polycounters! I faced a choice. Sacrifice quality and send at least some final for evaluation. Or sacrifice a participation, but bring the work to the maximum level than I can get. I realize that unfortunately I will not have enough free time to make it cool for a really decent level. Nevertheless I do not abandon this…