Hey guys, These are a couple of packages I released on the Asset Store a couple of months back. This elevator was used in Elevator Horror VR for the Oculus Rift. The scripted package also contains the model, and has been updated for Unity 5 Easy Elevator Model Easy Elevator (Scripted) here is a demo scene
So, I textured my low poly model and what I got is just texture maps exported... That's it? Just maps? Why can't I export the whole textured model? How can I use those exported maps? Can they be added to animated model in Unity or Maya?
I have a client requesting UI fx like sparkles, button hiccups, etc. stuff we'v done in Unity but need to quickly adapt to doing the same in Unreal. Anyone here experience with that workflow and can point me in the right direction on either tuts or consulting?
Have you guys seen Shadowgun? Very impressive (visually probably the best iPad app I've seen) so far. Was made using the Unity game engine. Here are some more details on the tech behind it: http://blogs.unity3d.com/2011/06/08/advanced-shading-and-lighting-for-mobile/ Thomas P.
The Dwarven Statue model is live on the Unity Asset Store! https://www.assetstore.unity3d.com/en/#!/content/24982 - Low poly - Mobile ready - Includes 2 texture variations - Diffuse, Specular, Normal and Gloss maps are included Perfect for your dungeon and fantasy game! More content will be up soon! SigottDigitalArt Team
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
Hi guys i have studied for 3 year in 3D. I am available for paid work, but in all seriousness i want more experience. I know Zbrush, Maya, unity, and other software tools. Contact jarrod.jGibbons@gmail.com Website http://jarrodgibbons.carbonmade.com/ http://jarrodgibbons.blogspot.co.nz/
Hi guys so i am working on my senior portfolio one of my pieces will be a mine shaft that has overgrown foilage, my question is what is a good way to model and texture trees and bushes, i will be using the unity engine and would love some feedback
Hey PC, working on a female character and I'm trying to figure out how to do really good hair for in game. Anyone have good tips and or tutorials that I can find that have really good realistic hair. Also the game is in unity 5 so any shader help will be good.
I modelling woman character for Unity game but problem - skirt movement, how to model skirt like this photo ? Prepare independent model ? (model and skirt) separately, one by one ? how make ? What do you think ? i use maya for 3d models. Thank you very much.