Well done, arrangemonk, you just got yourself an infraction! Let's try to keep things constructive and civil in here, thanks. GCMP: Hmm, while it's good that you're sharing this and encouraging others to do the same, I don't think these materials are all that good. IMHO neither of them look like the material you're…
no sadly CgFx plugin is based on the old Cg version, not the latest runtime, and afaik also the plugin is hardcoded to be nvidia exclusive, at least I know noone having it working on ATI :/ since I am interested in getting max "preview" using a material system for our engine, I looked into things but it doesnt look rosy…
Hey guys, I was wondering if anyone knew of a material setup in UDK that is physically based or emulated to be physically based. I haven't used UDK in a while, and will be for a project. Seeing as allot of engines are going with PBS's, I figured it would be good practice. So if anyone knows and something like it for UDK,…
Hey Folks... Thanks for taking the time of visiting my thread. I'm in the process of putting together a team that will work on a very interesting project with a lot of potential. Please note that this is not depending on crowdfunding, Kickstarter on anything similar. There are 7 people already in the team and the…
Hi, I have some issues using baked normal maps. Any tougher gradient gives massive shading errors, no matter what I do. The only solution is to use hard edges with UV splits at higher degrees. Baked a simple box, left side has soft edges, right side has hard edges. As you can see it is perfectly fine in Marmoset. (or at…
Hello, my issue is I'm having some shading issues on any mesh that I create in any software. I originally created this sphere in blender, take the ss, then went to Substance painter and took another ss in it's iray renderer. I've also created a sphere in maya it it shows the same issues. I feel like this is something that…
Howdy. I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…
I just found a very useful silent tutorial for the basics that helped out a lot but is there a website where people share their shader creations with it? It is still quite complex and the examples they made with the editor I'm sure took a long time to configure, it would be impossible for a newbie.
All these (up) share the same 1024x2048 texture and material. (For the screenshots I used 2 cause I wanted to have some POM on some of the pieces, but it made some others look broken) The ceiling and floor tiles. The flytrap is around 300 verts. The leaves were at first just planes,now there's 4 faces in each but I think…
Hello folks, I recently downloaded Max 2012 student license and I got a weird problem. Sorry I am a newb and I don't know how to get around (yet) ^^ In my viewport I get weird shading when I am using meshsmooth. I think my geometry is okay, but the smoothings is weird anyways... Maybe you can help me out! I attached my…