Making a silver tea set for Ever, Jane. Just blocking out some shapes and forms right now. Should be super fun to make :) If you've any ideas along the way, please post! ref: First Blockout: (super rough, but they always are :) Just getting the general proportions... First thing I'm tackling next are the feet. I'm…
Hello, I am having some problems with UE4 lights and shadows. These lamps have exactly the same light settings, using same the ies light profile and being baked on the same wall. The one on the left side is ideal. The other one's shadow have harder edges. Can anyone guess why? I can post specific settings if anyone needs.…
I'm going to be starting the process of making a game soon with a friend, we really want to get some basic concepts down so we can better understand what we need to do next in order progress the game development. 1. The main environment tutorial for maya i've been plugging through is oriented around UE4, so all the scales…
ok so I've been following the tutorial : https://www.pluralsight.com/courses/maya-2017-rigging-introduction Everything is working great until the "weight dance" section. Basically as soon as I set keys for all controls, I seem to lose all function of my spine/IK set up. It basically freezes. I can stil move the control…
Hey All, I was wondering if someone out there could help me out a bit with setting up 3DSmax to work with low res (pixel art) textures. The issues that I'm having are: 1: Getting a grid set up in the Unwrap UVW to work off of a 32, 64,128 etc pixel grid size. 2: Viewport looks horrid. I can't see my textures correctly. I…
Hey guys, I have 2 things that I haven't been able to figure out in the UDK: - Anyone know how to remove the vignette effect that is darkening the corners of the frame? I've searched everywhere but have seen no reference to it. - Is there any way to set the UDK to launch directly in fullscreen mode at my desktop…
could be the way it was baked, the uv setup being overlapped/symmetrical. Ensure its welded, smoothing is set up, and the overlapped sides are set one exact uv set to the right, and rebake?
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…