Hello there! I tried myself on an animal-themed character and I chose a frog for this. For practicing the whole workflow I want to create the character from the concept to the finished model with game-ready topology. My goal is the finished character with handpainted textures. This pic shows my current status of the…
Hey Polycount! I absolutely love Overwatch as well as the games aesthetic, and have been hyped for some time now. (comon Sombra!). So when I came across the Overwatch Link concept by the super talented Jeremy Vitry, I just had to make it in 3D. (with permission :wink: ) Most parts are still in blockout stage and very WIP…
Hi All. This is blockout for modular enviro scify corridor. Concept from Dinusty's Empire challange.
original concept here:
https://ibb.co/jZoaGV It is my take on it:) I is going to be 4 materials after all. 2 UV sets plus light maps
Since i am new to modular/trim sheets modeling i decided to use proffesional sheets from…
there is no right or wrong, well okay there are but you need to figure out some things for yourself, just by yourself. personally i prefer a solid max blockout for concepted pieces, because i am fast at it and because i can quickly tweak stuff in blockout phase. but if there is no concept and i should improvise i also use…
jessica.bramwell said: The fact that the majority of this thread has been about candles is concerning - I wouldn't get bogged down in the details of something thats so insignificant when you have an entire scene. - You should be focused on refining the blockout shapes, creating a pleasing a composition, and blockout out…
Loved that movie! Was hoping for this when I saw the thread title. :) Your sculpt looks good, the wall and window seem to have lost a lot of details in the bake though :o Can't really see any of the damage you sculpted in there. Also maybe work on the blockout of the props / break open the roof etc so you'll have a feel…
Made some tilable wood. I took some print screens along the way to show the major steps. Basically went blockout colors>blockout shapes>continue to refine shapes and add details>pump up the highlights a bit>post painting adjustments. The panels of the wood aren't in the same places sometimes because I offset the textures…
Great update dude! I think its looking great. I know the staff is early blockout, but I would just look a little bit at the flow of your details and make sure they flow in and out of each other nicely. Right now, it feels a little squiggly. And maybe beef up the connection points on like the handle to the staff and the…
Working on a blockout for another scene, might make a thread. Imma do some painovers and this stuff is all quick wip shit i did yesterday to get a feel, in the end you'll be in a playable space in the mid section of the building and such. Plan to work a lot into this once I get going but before I do any art I'mma make some…
Blockouts are key for iteration. Don't make it pretty until the gameplay pacing is decent. As we discussed in another thread, this only goes so far, it seems changes always have to be made late in the dev cycle. But blockouts do save a lot of artist iteration time. In the meantime, Artists can be working in "look and feel"…