You've got the wrong definition of a a yacht I'm afraid. @whats_true I disagree with your statement about the flat sides. This is supposed to be a luxury craft, and thus very sleek. In fact I think it could stand to be simplified a lot in the sides. If I were to change anything to the global shape it'd be tapering the…
Doing some more work on this. I've made it so that if you drag a light that's pure white into the scene and tweak the color temperature slider, the intensity stays the same (as is reflected in the luminosity of the image.) The intensity of the light will not change no matter what the color temperature is, unless you go…
"Life is because of the gods; with their sacrifice, they gave us life. ... They produce our sustenance ... which nourishes life." --- I'm excited to show you "Sacrifice". This is my latest personal project, created during my environment art mentorship with Alex Beddows & Skill Tree. The environment was inspired by the…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
AUGRAY is an Augmented Reality company based in USA and India. We are looking for freelancers / teams and outsourcing companies around the world for developing 3D assets (Only attires) to character for our applications. We have developed two apps, 1. "TaDa Time", the AR messenger App iOS…
Hey @RyanB, ah thanks for the tip, that's actually very useful about the vertex lighting. I'll have to implement something similar. I can get pretty fast directional lighting by not normalising the normal per pixel, and not having specular, but who wants 4 or 5 directional lights? :D I would like something as you…
looks fantastic, I'll be buying it! with foliage being able to use nanite now, have you done any test of using geometry rather than opacity textures? I have been using geometry grass but not sure if there is any difference in runtime performance or not. I am not seeing any but I'm not super knowledgeable about all the…
Some tips for modeling cars (can be applied elsewhere) 1: Anything that is one surface, is modeled as one surface. As you can see from the reference pics, both doors form (when closed) one smooth shape, that continues to the boot. You do this so that reflections look 1000% better on the final model because you'll have…
Wow thanks guys for all your response's especially yours Roffo, gotcha out of hiding muhaha j/k lurky :) . Crazyfingers: I read up on those SSD's very interesting and very helpful on my future purchases that was a platinum critic thanks! PfhorRunner: I also checked out those lian-li cases they seem pretty kick ass…
ALthough You've improved an your colors and texture there is much to be disired from this piece. 1. The guns at the front particular the gun on the outer side of the front. The hole the gun fits in seem to have no thickness on one side. This looks weird and is quite obvious. Also the holes for the gun are too sqarish.…