I see where you are coming from, and you might have actually changed my mind to experiment with PBR. When I started this model, I wanted to basically recreate what I saw in the reference image. I only wanted to hand paint it because that is something I am somewhat familiar with, but this may be a good chance to branch out.…
Wow, it's been awhile since I posted anything; I think I ought to fix that! I've been doing a lot of studying, and recently started a mentorship with the amazing Lukas Kutschera, during which I've been working on an anatomy study based on this reference from Anatomy 360. There's still a lot to do, but I've already learned…
K actually played it My mouse was jerky at some parts despite having 60 fps, so ill rule that out as beta. Textures were awful, but I heard they were reduced for beta so ill leave that out Feels like COD but less floaty. More body movements is nice and the art and animations all remind me of MW2 The art assets each are…
its a cool blog idea, I wish there was more stuff out there like this (there probably is, but its not really and easy find) anyways just for discussion sake and going to the halo normal map discussion: I dont think they just slapped the super noise normal on top of the master chief normal map to be like WHEE its SOooo…
This is just not true. Gamers have not lost track of the PC world, there is just a growing demographic of gamers, and when that demographic grows the number of console gamers and PCs both grow respectively. To put that more clearly, "back in the day" say there was 2 console gamers to 1 PC gamer (begin of PS3/360 era). Say…
this will only work if all companies adopt the same policy at the same time. if sony wants to take some of their consumers freedom away but its still offered by microsoft and nintendo then its just one more reason not to buy a ps3. i understand from someone in the industrys standpoint why this is good but if 90 percent of…
[ QUOTE ] [ QUOTE ] Sorry for the long post! Oh, and sprunghunt, don't you think 800 polys for a windows is a bit over kill? [/ QUOTE ] It says in the title that it's Next-gen I assumed this meant at least an XBOX-360. For that platform an 800 poly window is not overkill for a first, or third, person style game. It would…
Hello, I'm really new to this site and was looking for some critiques on my 3D work. Normally I don't get actual feedback even when I ask for it but I really want to improve and hopefully break into game development at some point, along with actually connecting with people who are into the same things. Anyways, this was my…
Need to start adding some prop stuff to my portfolio. With limited time, I'm hoping to be able to get through some game-ready props fairly quickly. This is a Shure M67 Field Mixer. I really love audio equipment, and some of the older stuff has a real cool to feel to it, with their analogue VU meters and over-sized nobs. So…
Environment Artist Join our ranks! Infinity Ward, Inc. is an award winning developer and wholly owned subsidiary of Activision, Inc. It is also the developer of the critically acclaimed game Call of Duty® for PC and Call of Duty® 2 for PC and Xbox 360 entertainment console. Infinity Ward is the winner of over 100 Game of…