More of a technical question so if this is in the wrong place feel free to move it! Lately I have struggled in both my own animations and client work to figure out how best to approach a flexible weapon attach bone that allows for grip changes, as well as independent rotation of the weapon to accommodate cool looking…
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
So ive been working on Synthetik for about 3.5 years and after being finally released on steam a couple months ago and totally neglecting my old thread, I think I post some of the assets ive done here. I do game design and the art. We were 2 people, 3 now! For this game I also started with sound design and programming.…
Hi, im finish the blocking of the weapon. Im doing the model with some internal faces so when I render I can shots with the weapon open. This are the texture references. Taken from a video of "Forgotten Weapons" This are the references that i use for modeling
Hello! I wanted to post this here in order to get some feedback on a project I'm working on: I created this weapon as an exercise to teach myself how to use Substance Painter. I modeled and unwrapped the weapon in Maya, textured it in Substance Painter, then rendered it all in Marmoset Toolbag 3. Here is a wireframe render…
Do you laugh manically as you lay waste to your opponents with the most badass weapon you can find? Is your portfolio really an armory full of swords, firearms, and other weapons of destruction? Do you have a love of the mechanical and an insatiable need to figure out how everything under the hood fits together? Is there a…
I understand if it's purely an artistic choice that you feel looks cool, but the fabric wrappings don't make practical sense from a realistic standpoint. The one on the barrel will melt or catch fire, the one on the pistol grip will make keeping a firm grip more difficult (firing a machine gun is all about keeping control…
Just something i made over a few hours yesterday.https://www.artstation.com/artwork/YGWG8d?notification_id=7538169950 - Full artstation if you want to see details and shots
Hey, here's my latest weapon: The Kriss Vector SMG I've been hard at work, to make this the most realistic & accurate weapon yet. So I created the weapon from tons of references & also modeled almost all of the interior. The weapon comes in at about 9k polys & a 4K texture sheet - PBR of course & in 4 versions: 1. Clean…
Hello, We are looking to hire a talented individual (not company) Weapons Artist who has a strong background in UE4 and can model, texture, rig, and animate weapons. We want someone who is creative and can come up with concepts from scratch of futuristic weapons, similar to Destiny or Halo. We are looking to hire someone…